////////////////////////////////////////////////////////////////////////// public void Init(BoardVisualizer visualizer) { // move sprites to playfield root foreach (var sprite in m_Sprites) { sprite.transform.SetParent(visualizer.PlayfieldRoot.transform); } }
void Awake() { UIController = GameObject.Find("InGameUI").GetComponent <InGameUIController>(); if (Game.GameOption.IsMultiplayer && isServer) { server = GameObject.Find("Server").GetComponent <Server>(); } board = GameObject.Find("Board").GetComponent <Board>(); _visualizer = GameObject.Find("Visualizer").GetComponent <BoardVisualizer>(); }