public override void OnInitialize(BoardBehaviour board) { foreach (BumperBehaviour bumper in board.GetBumpers()) { bumper.raiseBehaviour.onLower.AddListener((RaiseBehaviour b) => { bumper.Kill(); }); } }
// Update is called once per frame public override void OnInitialize(BoardBehaviour board) { foreach (BumperBehaviour bumper in board.GetBumpers()) { bumper.raiseBehaviour.onRaise.AddListener((RaiseBehaviour b) => { bumper.isLockedByRule = true; }); } }