Esempio n. 1
0
        internal static void RemoveSlumberNerf()
        {
            BlueprintAbility slumber_hex = library.Get <BlueprintAbility>("31f0fa4235ad435e95ebc89d8549c2ce");

            slumber_hex.RemoveComponents <AbilityTargetCasterHDDifference>();
            slumber_hex.SetNameDescription(slumber_hex.GetName(),
                                           "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n"
                                           + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.");
            BlueprintAbility shaman_slumber_hex = library.Get <BlueprintAbility>("c04cde18e91e4f84898de92a372bc1e0");

            shaman_slumber_hex.RemoveComponents <AbilityTargetCasterHDDifference>();
            shaman_slumber_hex.SetNameDescription(shaman_slumber_hex.GetName(),
                                                  "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n"
                                                  + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.");

            //hexstrike 82cad6f016c04bf49fa851f5e9e10953

            BlueprintAbility hexstrike_slumber = library.Get <BlueprintAbility>("82cad6f016c04bf49fa851f5e9e10953");

            hexstrike_slumber.SetNameDescription(hexstrike_slumber.GetName(),
                                                 "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n"
                                                 + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.");

            BlueprintFeature slumber_hex_feature = library.Get <BlueprintFeature>("c086eeb69a4442df9c4bb8469a2c362d");

            slumber_hex_feature.SetNameDescription(slumber_hex.GetName(),
                                                   "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n"
                                                   + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.");
            BlueprintFeature shaman_slumber_hex_feature = library.Get <BlueprintFeature>("ee7a8e5dc78a4d6c9e44d88affe47088");

            shaman_slumber_hex_feature.SetNameDescription(shaman_slumber_hex.GetName(),
                                                          "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n"
                                                          + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.");
        }