internal static void RemoveSlumberNerf() { BlueprintAbility slumber_hex = library.Get <BlueprintAbility>("31f0fa4235ad435e95ebc89d8549c2ce"); slumber_hex.RemoveComponents <AbilityTargetCasterHDDifference>(); slumber_hex.SetNameDescription(slumber_hex.GetName(), "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n" + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day."); BlueprintAbility shaman_slumber_hex = library.Get <BlueprintAbility>("c04cde18e91e4f84898de92a372bc1e0"); shaman_slumber_hex.RemoveComponents <AbilityTargetCasterHDDifference>(); shaman_slumber_hex.SetNameDescription(shaman_slumber_hex.GetName(), "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n" + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day."); //hexstrike 82cad6f016c04bf49fa851f5e9e10953 BlueprintAbility hexstrike_slumber = library.Get <BlueprintAbility>("82cad6f016c04bf49fa851f5e9e10953"); hexstrike_slumber.SetNameDescription(hexstrike_slumber.GetName(), "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n" + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day."); BlueprintFeature slumber_hex_feature = library.Get <BlueprintFeature>("c086eeb69a4442df9c4bb8469a2c362d"); slumber_hex_feature.SetNameDescription(slumber_hex.GetName(), "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n" + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day."); BlueprintFeature shaman_slumber_hex_feature = library.Get <BlueprintFeature>("ee7a8e5dc78a4d6c9e44d88affe47088"); shaman_slumber_hex_feature.SetNameDescription(shaman_slumber_hex.GetName(), "Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.\n" + "The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day."); }