Esempio n. 1
0
 private void CheckUpdateMap()
 {
     while (true)
     {
         if (KillThread)
         {
             return;
         }
         if (updateMap.Count > 0 && generationRequests.Size() == 0 && generationRequests.Empty() && finishedGeneration.Empty())
         {
             try
             {
                 List <long> keys = new List <long>();
                 keys.AddRange(updateMap.Keys);
                 foreach (long key in keys)
                 {
                     if (!lockMap.ContainsKey(key))
                     {
                         lockMap.Add(key, new object());
                     }
                     lock (lockMap[key])
                     {
                         generationRequests.Push(new ChunkRequest(ChunkRequest.RequestType.Update, updateMap[key]));
                         updateMap.Remove(key);
                     }
                 }
             }
             catch (Exception e)
             {
                 Debug.Log(e.Message + "\n" + e.StackTrace);
             }
         }
     }
 }
Esempio n. 2
0
 private IEnumerator CheckGenerationQueue()
 {
     while (true)
     {
         for (int n = 0; n < CheckNum; n++)
         {
             if (!finishedGeneration.Empty())
             {
                 Chunk chunk = finishedGeneration.Pop();
                 chunk.Initialize();
                 long key = Hash(chunk);
                 chunkList.Add(key);
                 if (!chunkMap.ContainsKey(key))
                 {
                     chunkMap[key] = chunk;
                 }
                 else
                 {
                     Debug.Log("ERROR: Chunk Hash collision at: " + key + " :: " + chunk.data.ChunkX + " " + chunk.data.ChunkZ);
                 }
                 DynamicGI.UpdateEnvironment();
             }
         }
         yield return(new WaitForEndOfFrame());
     }
 }
Esempio n. 3
0
 private IEnumerator CheckUpdateQueue()
 {
     while (true)
     {
         for (int n = 0; n < CheckNum; n++)
         {
             if (!finishedUpdate.Empty())
             {
                 Chunk chunk = finishedUpdate.Pop();
                 chunk.Initialize();
                 DynamicGI.UpdateEnvironment();
             }
         }
         yield return(new WaitForEndOfFrame());
     }
 }