private void FillDebugMenu() { changeTile.Items.Add(BlockTypes[0][0].Name, BlockTypes[0][0].Tile); int blockCount = BlockTypes.Count(); for (int i = 0; i < BlockTypes.Count(); i++) { changeTile.Items.Add(BlockTypes[i][0].Name, BlockTypes[i][0].Tile); changeTile.Items[changeTile.Items.Count - 1].Tag = i; } }