private void FillDebugMenu()
        {
            changeTile.Items.Add(BlockTypes[0][0].Name, BlockTypes[0][0].Tile);

            int blockCount = BlockTypes.Count();

            for (int i = 0; i < BlockTypes.Count(); i++)
            {
                changeTile.Items.Add(BlockTypes[i][0].Name, BlockTypes[i][0].Tile);
                changeTile.Items[changeTile.Items.Count - 1].Tag = i;
            }
        }