Esempio n. 1
0
        /// <summary>
        /// Overrides the current structure (read: removes all previous blocks) with the serialized one in the buffer.
        /// Lazely validates the data and returns false, if it is found invalid.
        /// No checks are not made, #GetStructureErrors and #GetNotConnectedBlocks should be called after this method.
        /// </summary>
        public bool Deserialize(BitBuffer buffer)
        {
            foreach (RealPlacedBlock block in _blocks.Values.OfType <RealPlacedBlock>().ToList())
            {
                RemoveBlock(block);
            }

            try {
                while (buffer.TotalBitsLeft >= RealPlacedBlock.SerializedBitsSize)
                {
                    ushort type = (ushort)buffer.ReadBits(BlockFactory.BlockTypeSerializedBitsSize);
                    if (type >= BlockFactory.TypeCount)
                    {
                        return(false);
                    }

                    BlockPosition position = BlockPosition.Deserialize(buffer);
                    byte          rotation = Rotation.Deserialize(buffer);
                    BlockInfo     info     = BlockFactory.GetInfo(BlockFactory.GetType(type));
                    bool          result   = info is SingleBlockInfo single
                                                ? AddBlock(position, single, rotation)
                                                : AddBlock(position, (MultiBlockInfo)info, rotation);

                    if (!result)
                    {
                        return(false);
                    }
                }
                return(true);
            } catch (Exception e) {
                Debug.Log("Exception caught while deserializing into an EditableStructure: " + e);
                return(false);
            }
        }
Esempio n. 2
0
        private void ShowPreview(BlockPosition position, byte rotation)
        {
            Destroy(_previewObject);
            _previousPreviewPosition = position;
            BlockInfo info = BlockFactory.GetInfo(BlockFactory.GetType(_blockType));

            Color color;

            if (_structure.CanAddBlock(position, info, rotation))
            {
                color = Color.white;
            }
            else
            {
                if (_structure.IsPositionOccupied(position))
                {
                    return;
                }
                else
                {
                    color = Color.red;
                }
            }

            RealPlacedBlock block;

            if (info is SingleBlockInfo single)
            {
                block = BlockFactory.MakeSinglePlaced(_structure.transform, single, rotation, position);
            }
            else
            {
                // ReSharper disable once UnusedVariable
                block = BlockFactory.MakeMultiPlaced(_structure.transform, (MultiBlockInfo)info, rotation,
                                                     position, out PlacedMultiBlockPart[] parts);
                if (block == null)
                {
                    return;
                }
            }

            _previewObject = block.gameObject;
            _previewObject.gameObject.name = "PreviewBlock";
            BlockUtilities.RemoveCollider(_previewObject, true);

            color.a = 0.5f;
            BlockUtilities.SetColor(_previewObject, color, true);
        }
Esempio n. 3
0
        private void Place()
        {
            // ReSharper disable once UnusedVariable
            if (!GetSelectedBlock(out GameObject block, out BlockPosition position, out byte rotation))
            {
                return;
            }

            BlockInfo info = BlockFactory.GetInfo(BlockFactory.GetType(_blockType));

            if (_structure.TryAddBlock(position, info, rotation))
            {
                ColorNotConnectedBlocks();
                ShowPreview(position, rotation);
            }
        }
Esempio n. 4
0
        private void Deserialize(BitBuffer buffer)
        {
            while (buffer.TotalBitsLeft >= RealPlacedBlock.SerializedBitsSize)
            {
                ushort        type     = (ushort)buffer.ReadBits(BlockFactory.BlockTypeSerializedBitsSize);
                BlockPosition position = BlockPosition.Deserialize(buffer);

                BlockInfo info = BlockFactory.GetInfo(BlockFactory.GetType(type));
                if (info.Type == BlockType.Mainframe)
                {
                    _mainframePosition = position;
                }

                byte          rotation = Rotation.Deserialize(buffer);
                RealLiveBlock block;
                if (info is SingleBlockInfo single)
                {
                    block = BlockFactory.MakeSingleLive(transform, single, rotation, position);
                }
                else
                {
                    block = BlockFactory.MakeMultiLive(transform, (MultiBlockInfo)info, rotation,
                                                       position, out LiveMultiBlockPart[] parts);
                    foreach (LiveMultiBlockPart part in parts)
                    {
                        _blocks.Add(part.Position, part);
                    }
                }

                Health += info.Health;
                Mass   += info.Mass;
                _blocks.Add(position, block);
                if (SystemFactory.Create(this, block, out BotSystem system))
                {
                    _systems.Add(position, system);
                }
            }
        }
Esempio n. 5
0
        public static Item GetItem(string name)
        {
            string[] data = name.Replace("minecraft:", "").Replace(" ", "_").ToUpper().Split(':');
            int      id   = 0;
            int      meta = 0;

            if (data.Length == 1)
            {
                int.TryParse(data[0], out id);
            }

            if (data.Length == 2)
            {
                int.TryParse(data[0], out id);
                int.TryParse(data[1], out meta);
            }

            try
            {
                ItemFactory factory = new ItemFactory();
                id = (int)factory.GetType().GetField(data[0]).GetValue(factory);
            }
            catch
            {
                try
                {
                    BlockFactory factory = new BlockFactory();
                    id = (int)factory.GetType().GetField(data[0]).GetValue(factory);
                }
                catch
                {
                }
            }

            Item item = Item.Get(id, meta);

            return(item);
        }
Esempio n. 6
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 private void Switch()
 {
     _blockType = (ushort)((_blockType + 1) % BlockFactory.TypeCount);
     ShowPreview();
     Debug.Log("Switched to: " + BlockFactory.GetType(_blockType));
 }