public static void AddMatchedBlocks(BlockElementDragHandler blockElement) { if (blockElement != null) { if (currentMatchingColor == blockElement.currentBlockColor) { if (!matchedBlocks.Contains(blockElement)) { matchedBlocks.Add(blockElement); blockElement.GetComponent <Matching>().StartMatching(blockElement.snapZone); } } } }
public void SetAttachedBlock(BlockElementDragHandler b) { block = b; }
void OnEnable() { blockHandler = this.gameObject.GetComponent <BlockElementDragHandler>(); }