Esempio n. 1
0
    //! Called by unity engine on start up to initialize variables.
    public new void Start()
    {
        base.Start();
        recipes = new BasicMachineRecipe[]
        {
            new BasicMachineRecipe("Copper Ore", "Copper Ingot"),
            new BasicMachineRecipe("Iron Ore", "Iron Ingot"),
            new BasicMachineRecipe("Tin Ore", "Tin Ingot"),
            new BasicMachineRecipe("Aluminum Ore", "Aluminum Ingot"),
            new BasicMachineRecipe("Regolith", "Glass Block")
        };

        PlayerController playerController = GameObject.Find("Player").GetComponent <PlayerController>();
        BlockDictionary  blockDictionary  = new BlockDictionary(playerController);

        BasicMachineRecipe[] modRecipes = blockDictionary.GetMachineRecipes("Smelter");
        if (modRecipes != null)
        {
            List <BasicMachineRecipe> recipeList = recipes.ToList();
            foreach (BasicMachineRecipe recipe in modRecipes)
            {
                recipeList.Add(recipe);
            }
            recipes = recipeList.ToArray();
        }
    }
Esempio n. 2
0
    //! Called by unity engine on start up to initialize variables.
    public new void Start()
    {
        base.Start();
        recipes = new BasicMachineRecipe[]
        {
            new BasicMachineRecipe("Copper Ingot", "Copper Wire"),
            new BasicMachineRecipe("Aluminum Ingot", "Aluminum Wire"),
            new BasicMachineRecipe("Iron Ingot", "Iron Pipe"),
            new BasicMachineRecipe("Steel Ingot", "Steel Pipe")
        };

        PlayerController playerController = GameObject.Find("Player").GetComponent <PlayerController>();
        BlockDictionary  blockDictionary  = new BlockDictionary(playerController);

        BasicMachineRecipe[] modRecipes = blockDictionary.GetMachineRecipes("Extruder");
        if (modRecipes != null)
        {
            List <BasicMachineRecipe> recipeList = recipes.ToList();
            foreach (BasicMachineRecipe recipe in modRecipes)
            {
                recipeList.Add(recipe);
            }
            recipes = recipeList.ToArray();
        }
    }
Esempio n. 3
0
    //! Called by unity engine on start up to initialize variables.
    public new void Start()
    {
        base.Start();
        recipes = new BasicMachineRecipe[]
        {
            new BasicMachineRecipe("Copper Plate", "Copper Gear"),
            new BasicMachineRecipe("Iron Plate", "Iron Gear"),
            new BasicMachineRecipe("Tin Plate", "Tin Gear"),
            new BasicMachineRecipe("Bronze Plate", "Bronze Gear"),
            new BasicMachineRecipe("Steel Plate", "Steel Gear"),
            new BasicMachineRecipe("Aluminum Plate", "Aluminum Gear")
        };

        PlayerController playerController = GameObject.Find("Player").GetComponent <PlayerController>();
        BlockDictionary  blockDictionary  = new BlockDictionary(playerController);

        BasicMachineRecipe[] modRecipes = blockDictionary.GetMachineRecipes("Gear Cutter");
        if (modRecipes != null)
        {
            List <BasicMachineRecipe> recipeList = recipes.ToList();
            foreach (BasicMachineRecipe recipe in modRecipes)
            {
                recipeList.Add(recipe);
            }
            recipes = recipeList.ToArray();
        }
    }