public static bool Collision(Transform transform, out bool isGrounded)
        {
            isGrounded = false;

            Vector3 min = transform.position - dim / 2;
            Vector3 max = transform.position + dim / 2;

            for (int x = (int)min.x; x <= (int)max.x; x++)
            {
                for (int y = (int)(min.y - 0.3f); y <= (int)max.y; y++)
                {
                    for (int z = (int)min.z; z <= (int)max.z; z++)
                    {
                        if (BlockDictionary.Get(World.Get.GetBlock(x, y, z)).Solid)
                        {
                            if (y == (int)(min.y - 0.3f))
                            {
                                isGrounded = true;
                            }
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }
Esempio n. 2
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        private void Update()
        {
            Camera camera = Camera.main;

            if (!camera)
            {
                return;
            }

            Vector3Int pos = camera.transform.position.ToIntVec();

            if (BlockDictionary.Get(World.Get.GetBlock(pos.x, pos.y, pos.z)).Order == MeshOrder.Fluid)
            {
                waterProfile.enabled  = true;
                normalProfile.enabled = false;
            }
            else
            {
                waterProfile.enabled  = false;
                normalProfile.enabled = true;
            }
        }
        public static bool AnyCollision()
        {
            foreach (var player in GameManager.Get.Players.Values)
            {
                Vector3 min = player.transform.position - dim / 2;
                Vector3 max = player.transform.position + dim / 2;

                for (int x = (int)min.x; x <= (int)max.x; x++)
                {
                    for (int y = (int)(min.y - 0.3f); y <= (int)max.y; y++)
                    {
                        for (int z = (int)min.z; z <= (int)max.z; z++)
                        {
                            if (BlockDictionary.Get(World.Get.GetBlock(x, y, z)).Solid)
                            {
                                return(true);
                            }
                        }
                    }
                }
            }

            return(false);
        }