// Update is called once per frame
 void Update()
 {
     if (Screen.lockCursor && Input.GetMouseButtonDown(0))
     {
         GameObject go    = GameObjectPool.Instance.Spawn(Spell1, shootPosition.position, shootPosition.rotation);
         Blast      blast = go.GetComponent <Blast>();
         blast.reset();
         if (towardsMouse)
         {
             blast.SetDirection((targetPosition.position - shootPosition.position).normalized);
         }
         else
         {
             blast.SetDirection(shootPosition.forward);
         }
         blast.poolName = Spell1;
         blast.SetDamage(10);
     }
 }