Esempio n. 1
0
    IEnumerator StartWait()
    {
        yield return(StartCoroutine(Wait(1.50F)));

        Spark.SetActive(false);
        Cyclone.SetActive(false);
        Blast.SetActive(false);
    }
Esempio n. 2
0
    void OnGUI()
    {
        if (mShowGUIButton)
        {
            // draw the GUI button
            if (GUI.Button(attackButton2, "ATK/300"))
            {
                Debug.Log("Attack!");
                Cyclone.SetActive(false);
                Spark.SetActive(true);
                Blast.SetActive(true);
                StartCoroutine(StartWait());


                // do something on button click
            }
            if (GUI.Button(defenseButton2, "DEF/200"))
            {
                Debug.Log("Defense!");
                Cyclone.SetActive(true);
                //Spark.SetActive(false);
            }
        }
    }
Esempio n. 3
0
 void AblitiesCheck()
 {
     if (Ghoster >= 0)
     {
         Ghoster -= Time.deltaTime;
         Ghost.SetActive(true);
         controller.Anim.SetBool("Ghost", true);
     }
     else
     {
         Ghost.SetActive(false);
         controller.Anim.SetBool("Ghost", false);
     }
     if (Warper >= 0)
     {
         Warper -= Time.deltaTime;
         Warp.SetActive(true);
     }
     else
     {
         Warp.SetActive(false);
     }
     if (Time.timeScale != 1f && Warper <= 0 && GameManager.Instance.isPaused == false)
     {
         Time.timeScale = 1f;
     }
     if (Blaster >= 0)
     {
         Blaster -= Time.deltaTime;
         Blast.SetActive(true);
     }
     else
     {
         Blast.SetActive(false);
     }
 }