private static void SpriteToMap(Rectangle sprite, Point center, BitmapBits plane, List <byte[]> tiles, MappingsFrame mapframe, DPLCFrame dplcframe, byte startpal, bool pri, bool twoplayer) { BitmapBits bmp = plane.GetSection(sprite); if (bmp.Width % 8 != 0 || bmp.Height % 8 != 0) { int w = bmp.Width; if (w % 8 != 0) { w = (w & ~7) + 8; } int h = bmp.Height; if (h % 8 != 0) { h = (h & ~7) + 8; } BitmapBits tmp = new BitmapBits(w, h); tmp.DrawBitmapBounded(bmp, 0, 0); bmp = tmp; } int tw = bmp.Width / 8; int th = bmp.Height / 8; byte[,] tilepals = new byte[tw, th]; for (int ty = 0; ty < th; ty++) { for (int tx = 0; tx < tw; tx++) { tilepals[tx, ty] = 0xFF; int[] palcnt = new int[4]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { if (bmp[tx * 8 + x, ty * 8 + y] % 16 != 0) { palcnt[bmp[tx * 8 + x, ty * 8 + y] / 16]++; } } } if (!palcnt.FastArrayEqual(0)) { tilepals[tx, ty] = 0; for (int i = 1; i < 4; i++) { if (palcnt[i] > palcnt[tilepals[tx, ty]]) { tilepals[tx, ty] = (byte)i; } } } } } int numtiles = 0; for (int ty = 0; ty < th; ty++) { for (int tx = 0; tx < tw; tx++) { if (tilepals[tx, ty] != 0xFF) { int w = Math.Min(4, (tw) - tx); for (int x = 1; x < w; x++) { if (tilepals[tx + x, ty] != tilepals[tx, ty]) { w = x; } } int h = Math.Min(4, (th) - ty); for (int y = 1; y < h; y++) { for (int x = 0; x < w; x++) { if (tilepals[tx + x, ty + y] != tilepals[tx, ty]) { h = y; } } } if (twoplayer && h % 2 == 1) { h++; } if (dplcframe != null) { mapframe.Tiles.Add(new MappingsTile((short)((tx * 8) - center.X), (short)((ty * 8) - center.Y), (byte)w, (byte)h, (ushort)numtiles, false, false, startpal, pri)); dplcframe.Tiles.Add(new DPLCEntry((byte)(w * h), (ushort)tiles.Count)); } else { mapframe.Tiles.Add(new MappingsTile((short)((tx * 8) - center.X), (short)((ty * 8) - center.Y), (byte)w, (byte)h, (ushort)tiles.Count, false, false, startpal, pri)); } for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { if (ty + y < th) { tiles.Add(bmp.ToTile((tx + x) * 8, (ty + y) * 8)); tilepals[tx + x, ty + y] = 0xFF; } else { tiles.Add(new byte[32]); } } } numtiles += w * h; tx += w - 1; } } } }