Esempio n. 1
0
        public override void Init(ObjectData data)
        {
            subtypeNames = new[]
            {
                "Collapsing",
                "Pushable",
                "Stationary",
                "Floating"
            };

            var subtypes = new byte[subtypeNames.Length];

            for (var index = 0; index < subtypeNames.Length; index++)
            {
                subtypes[index] = (byte)(index << 1);
            }

            this.subtypes = new ReadOnlyCollection <byte>(subtypes);
            sprites       = new Sprite[3][];

            sprites[0] = BuildFlippedSprites(ObjectHelper.MapASMToBmp(LevelData.ReadFile(
                                                                          "../Levels/ICZ/Nemesis Art/Misc Art 1.bin", CompressionType.Nemesis),
                                                                      "../Levels/ICZ/Misc Object Data/Map - Platforms.asm", 0, 2));

            var indexer = new MultiFileIndexer <byte>();

            indexer.AddFile(new List <byte>(LevelData.ReadFile("LevelArt", 0)), -32);
            var extra = ObjectHelper.MapASMToBmp(indexer.ToArray(),
                                                 "../Levels/ICZ/Misc Object Data/Map - Wall and Column.asm", 8, 2);

            extra.Offset(-16, 16);
            sprites[1] = new Sprite[4];

            for (var index = 0; index < 4; index++)
            {
                sprites[1][index] = new Sprite(extra, sprites[0][index]);
            }

            sprites[2] = BuildFlippedSprites(ObjectHelper.UnknownObject);
            overlays   = new Sprite[2];

            var overlay = new BitmapBits(0x80, 1);

            overlay.DrawLine(LevelData.ColorWhite, 0x00, 0, 0x03, 0);
            overlay.DrawLine(LevelData.ColorWhite, 0x08, 0, 0x0B, 0);
            overlay.DrawLine(LevelData.ColorWhite, 0x10, 0, 0x13, 0);
            overlay.DrawLine(LevelData.ColorWhite, 0x18, 0, 0x67, 0);
            overlay.DrawLine(LevelData.ColorWhite, 0x6C, 0, 0x6F, 0);
            overlay.DrawLine(LevelData.ColorWhite, 0x74, 0, 0x77, 0);
            overlay.DrawLine(LevelData.ColorWhite, 0x7C, 0, 0x7F, 0);
            overlays[0] = new Sprite(overlay, -0x40, 0);

            overlay = new BitmapBits(1, 0x40);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x00, 0, 0x1F);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x24, 0, 0x27);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x2C, 0, 0x2F);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x34, 0, 0x37);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x3C, 0, 0x3F);
            overlays[1] = new Sprite(overlay);
        }
Esempio n. 2
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var count = (obj.SubType >> 4) & 7;
            var range = ((obj.SubType & 0x0F) + 4) << 4;

            var bitmap = new BitmapBits(17, range);

            bitmap.DrawLine(LevelData.ColorWhite, 0, 0, 16, 0);
            bitmap.DrawLine(LevelData.ColorWhite, 8, 0, 8, range);
            var overlay = new Sprite(bitmap, -8 - count * 16, -range);

            for (var index = 0; index < count; index++)
            {
                overlay = new Sprite(new Sprite(overlay, 32, 0), overlay);
            }

            if (obj.XFlip && obj.SubType >= 0x80)
            {
                bitmap = new BitmapBits(97, 1);
                bitmap.DrawLine(LevelData.ColorWhite, 0, 0, 96, 0);
                overlay = new Sprite(new Sprite(bitmap, -48, 0), overlay);
            }

            return(overlay);
        }
Esempio n. 3
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        public override void Init(ObjectData data)
        {
            properties    = new PropertySpec[1];
            subtypes      = new ReadOnlyCollection <byte>(new byte[0]);
            unknownSprite = BuildFlippedSprites(ObjectHelper.UnknownObject);

            properties[0] = new PropertySpec("Path ID", typeof(int), "Extended",
                                             "The path information associated with this object.", null,
                                             (obj) => obj.SubType >> 1,
                                             (obj, value) => obj.SubType = (byte)((int)value << 1));

            startCoords = new Point[4];
            paths       = new Sprite[4];
            BuildPathsCoords(0, 0x1390, 0x2D0, 0x1230, 0x2D0, 0x1230, 0x300);
            BuildPathsCoords(1, 0x13F0, 0x2D0, 0x1560, 0x2D0, 0x1560, 0x280);
            BuildPathsCoords(2, 0x2090, 0x650, 0x2030, 0x650, 0x2030, 0x680);
            BuildPathsCoords(3, 0x20F0, 0x650, 0x21E0, 0x650, 0x21E0, 0x600);

            var bitmap = new BitmapBits(129, 401);

            bitmap.DrawRectangle(LevelData.ColorWhite, 0, 0, 128, 32);
            bitmap.DrawLine(LevelData.ColorWhite, 64, 32, 64, 400);
            bitmap.DrawLine(LevelData.ColorBlack, 65, 32, 65, 400);
            overlay = new Sprite(bitmap, -64, -16);
        }
Esempio n. 4
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var x = (obj.SubType & 0x7F) << 4;
            var y = x >> 2;

            var overlay = new BitmapBits(x, y);

            overlay.DrawLine(LevelData.ColorWhite, 0, 0, x, y);
            var sprite = new Sprite(overlay, 0, 0x41);

            overlay = new BitmapBits(1, 0x41);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x00, 0, 0x07);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x10, 0, 0x17);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x20, 0, 0x27);
            overlay.DrawLine(LevelData.ColorWhite, 0, 0x30, 0, 0x37);
            sprite = new Sprite(sprite, new Sprite(overlay, x, y));

            if ((obj.SubType & 0x80) == 0)
            {
                overlay = new BitmapBits(0x81, 0x81);
                overlay.DrawCircle(LevelData.ColorWhite, 0x40, 0x40, 0x40);
                sprite = new Sprite(sprite, new Sprite(overlay, x - 0x40, y - 0x40));
            }

            return(sprite);
        }
Esempio n. 5
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        public override void Init(ObjectData data)
        {
            img = ObjectHelper.UnknownObject;
            List <Sprite> sprs   = new List <Sprite>();
            int           left   = -208;
            int           right  = 208;
            int           top    = 0;
            int           bottom = 0;

            for (int i = 0; i < Obj06_CosineTable.Length; i++)
            {
                top    = Math.Min(Obj06_CosineTable[i], top);
                bottom = Math.Max(Obj06_CosineTable[i], bottom);
            }
            Point      offset = new Point(left, top);
            BitmapBits bmp    = new BitmapBits(right - left, bottom - top);

            for (int x = 0; x < 0x1A0; x++)
            {
                int y = Obj06_CosineTable[x] - top;
                if (x < bmp.Width & y >= 0 & y < bmp.Height)
                {
                    bmp[x, y] = 0x1C;
                }
            }
            sprs.Add(new Sprite(bmp, offset));
            offset = new Point(-192, 0);
            bmp    = new BitmapBits(0x180, 53);
            bmp.DrawLine(0x1C, 192, 0, 192, 52);
            bmp.DrawLine(0x1C, 0, 52, 0x180, 52);
            sprs.Add(new Sprite(bmp, offset));
            sprs.Add(img);
            sprite = new Sprite(sprs.ToArray());
        }
Esempio n. 6
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		public override Sprite GetDebugOverlay(ObjectEntry obj)
		{
			var index = obj.SubType & 0x1F;
			if (index >= paths.Length) return null;

			int minX = obj.X, maxX = obj.X, minY = obj.Y, maxY = obj.Y;
			var coord = obj.SubType < 0x80 ? startCoords[index] : endCoords[index];
			if (coord.X < minX) minX = coord.X; else if (coord.X > maxX) maxX = coord.X;
			if (coord.Y < minY) minY = coord.Y; else if (coord.Y > maxY) maxY = coord.Y;

			var white = new BitmapBits(maxX - minX + 1, maxY - minY + 1);
			var black = new BitmapBits(white.Width + 1, white.Height + 1);
			int x1 = obj.X - minX, y1 = obj.Y - minY;
			int x2 = coord.X - minX, y2 = coord.Y - minY;

			white.DrawLine(LevelData.ColorWhite, x1, y1, x2, y2);
			black.DrawLine(LevelData.ColorBlack, x1, y1 + 1, x2, y2 + 1);
			black.DrawLine(LevelData.ColorBlack, x1 + 1, y1, x2 + 1, y2);
			black.DrawLine(LevelData.ColorBlack, x1 + 1, y1 + 1, x2 + 1, y2 + 1);

			var overlay = new Sprite(
				new Sprite(black, minX, minY), paths[index], new Sprite(white, minX, minY));

			overlay.Offset(-obj.X, -obj.Y);
			return overlay;
		}
Esempio n. 7
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            if (obj.SubType == 0x02)
            {
                var overlay = new BitmapBits(0x80, 1);
                overlay.DrawLine(LevelData.ColorWhite, 0x00, 0, 0x03, 0);
                overlay.DrawLine(LevelData.ColorWhite, 0x08, 0, 0x0B, 0);
                overlay.DrawLine(LevelData.ColorWhite, 0x10, 0, 0x13, 0);
                overlay.DrawLine(LevelData.ColorWhite, 0x18, 0, 0x67, 0);
                overlay.DrawLine(LevelData.ColorWhite, 0x6C, 0, 0x6F, 0);
                overlay.DrawLine(LevelData.ColorWhite, 0x74, 0, 0x77, 0);
                overlay.DrawLine(LevelData.ColorWhite, 0x7C, 0, 0x7F, 0);
                return(new Sprite(overlay, -0x40, 0));
            }

            if (obj.SubType == 0x06)
            {
                var overlay = new BitmapBits(1, 0x40);
                overlay.DrawLine(LevelData.ColorWhite, 0, 0x00, 0, 0x1F);
                overlay.DrawLine(LevelData.ColorWhite, 0, 0x24, 0, 0x27);
                overlay.DrawLine(LevelData.ColorWhite, 0, 0x2C, 0, 0x2F);
                overlay.DrawLine(LevelData.ColorWhite, 0, 0x34, 0, 0x37);
                overlay.DrawLine(LevelData.ColorWhite, 0, 0x3C, 0, 0x3F);
                return(new Sprite(overlay));
            }

            return(null);
        }
Esempio n. 8
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            if (obj.SubType == 0)
            {
                var bitmap = new BitmapBits(225, 39);
                bitmap.DrawLine(LevelData.ColorWhite, 0, 0, 0, 38);
                bitmap.DrawLine(LevelData.ColorWhite, 0, 19, 224, 19);
                bitmap.DrawLine(LevelData.ColorWhite, 224, 0, 224, 38);
                return(new Sprite(bitmap, -112, -19));
            }
            else
            {
                var height = obj.SubType << 8;
                var bitmap = new BitmapBits(225, height + 39);
                bitmap.DrawLine(LevelData.ColorWhite, 0, 0, 0, 38);
                bitmap.DrawLine(LevelData.ColorWhite, 0, 19, 112, 19);
                bitmap.DrawSine(LevelData.ColorWhite, 112, 19, 112, 128, height);
                bitmap.DrawLine(LevelData.ColorWhite, 112, height + 19, 224, height + 19);
                bitmap.DrawLine(LevelData.ColorWhite, 224, height, 224, height + 38);

                if (!obj.XFlip)
                {
                    return(new Sprite(bitmap, -112, -19));
                }

                var overlay = new Sprite(bitmap, -113, -20);
                overlay.Flip(true, true);
                return(overlay);
            }
        }
Esempio n. 9
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var direction = obj.SubType & 0x70;

            if (direction > 0x40)
            {
                return(null);
            }

            if (direction == 0x10)
            {
                var horz = new BitmapBits(8, 32);
                horz.DrawRectangle(LevelData.ColorWhite, 0, 0, 7, 31);
                return(new Sprite(horz, obj.XFlip ? 24 : 32, -16));
            }
            if (direction < 0x30)
            {
                var vert = new BitmapBits(32, 8);
                vert.DrawRectangle(LevelData.ColorWhite, 0, 0, 31, 7);
                return(new Sprite(vert, -16, obj.YFlip ? 32 : 24));
            }

            var diag = new BitmapBits(28, 28);

            diag.DrawLine(LevelData.ColorWhite, 0, 4, 4, 0);
            diag.DrawLine(LevelData.ColorWhite, 5, 0, 27, 22);
            diag.DrawLine(LevelData.ColorWhite, 0, 5, 22, 27);
            diag.DrawLine(LevelData.ColorWhite, 23, 27, 27, 23);
            var overlay = new Sprite(diag, -16, -16);

            overlay.Flip(obj.XFlip, obj.YFlip ^ direction == 0x40);
            overlay.Offset(obj.XFlip ^ direction == 0x40 ? 32 : -32, 32);
            return(overlay);
        }
Esempio n. 10
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        public override void Init(ObjectData data)
        {
            properties = new PropertySpec[1];
            subtypes   = new ReadOnlyCollection <byte>(new byte[0]);
            sprite     = BuildFlippedSprites(ObjectHelper.UnknownObject);

            overlay = new Sprite[2];
            var bitmap = new BitmapBits(161, 161);

            bitmap.DrawLine(LevelData.ColorWhite, 0, 32, 32, 0);
            bitmap.DrawLine(LevelData.ColorWhite, 32, 0, 160, 128);
            bitmap.DrawLine(LevelData.ColorWhite, 0, 32, 128, 160);
            bitmap.DrawLine(LevelData.ColorWhite, 128, 160, 160, 128);
            overlay[0] = new Sprite(bitmap, -80, -80);
            overlay[1] = new Sprite(overlay[0], true, false);

            properties[0] = new PropertySpec("Direction", typeof(int), "Extended",
                                             "The object's orientation.", null, new Dictionary <string, int>
            {
                { "Left", 0 },
                { "Right", 1 }
            },
                                             (obj) => obj.SubType == 0 ? 1 : 0,
                                             (obj, value) => obj.SubType = (byte)((int)value == 0 ? 1 : 0));
        }
Esempio n. 11
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var range   = ((obj.SubType & 0x0F) + 8) << 4;
            var overlay = new BitmapBits(17, range);

            overlay.DrawLine(LevelData.ColorWhite, 0, 0, 16, 0);
            overlay.DrawLine(LevelData.ColorWhite, 8, 0, 8, range);
            return(new Sprite(overlay, -8, -range - 4));
        }
Esempio n. 12
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            if (obj.SubType > 2)
            {
                return(null);
            }

            int minX = obj.X, maxX = obj.X, minY = obj.Y + 384, maxY = obj.Y + 384;

            for (var index = 0; index < 2; index++)
            {
                var coord = startCoords[obj.SubType + index];
                if (coord.X < minX)
                {
                    minX = coord.X;
                }
                else if (coord.X > maxX)
                {
                    maxX = coord.X;
                }
                if (coord.Y < minY)
                {
                    minY = coord.Y;
                }
                else if (coord.Y > maxY)
                {
                    maxY = coord.Y;
                }
            }

            var white = new BitmapBits(maxX - minX + 1, maxY - minY + 1);
            var black = new BitmapBits(white.Width + 1, white.Height + 1);
            int x1 = obj.X - minX, y1 = obj.Y - minY + 384;

            for (var index = 0; index < 2; index++)
            {
                var coord = startCoords[obj.SubType + index];
                int x2 = coord.X - minX, y2 = coord.Y - minY;

                white.DrawLine(LevelData.ColorWhite, x1, y1, x2, y2);
                black.DrawLine(LevelData.ColorBlack, x1, y1 + 1, x2, y2 + 1);
                black.DrawLine(LevelData.ColorBlack, x1 + 1, y1, x2 + 1, y2);
                black.DrawLine(LevelData.ColorBlack, x1 + 1, y1 + 1, x2 + 1, y2 + 1);
            }

            var overlay = new Sprite(
                new Sprite(black, minX, minY), new Sprite(this.overlay, obj.X, obj.Y),
                paths[obj.SubType], paths[obj.SubType + 1], new Sprite(white, minX, minY));

            overlay.Offset(-obj.X, -obj.Y);
            return(overlay);
        }
Esempio n. 13
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            if (obj.SubType == 0)
            {
                return(null);
            }
            var range = obj.SubType << 4;

            var overlay = new BitmapBits(32, range);

            overlay.DrawLine(LevelData.ColorWhite, 0, 0, 32, 0);
            overlay.DrawLine(LevelData.ColorWhite, 16, 0, 16, range);
            return(new Sprite(overlay, -16, -range - 16));
        }
Esempio n. 14
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var up = (obj.SubType & 0x30) == 0;
            var height = (obj.SubType & 0x0F) * 96 + 32;
            int xoffset, width; bool left;

            if (obj.SubType >= 0x80)
            {
                left = up && obj.XFlip;
                var distance = up ? obj.XFlip ? obj.X - 0x2AE0 : 0x16C0 - obj.X : 0x2B20 - obj.X;
                xoffset = left ? distance + 32 : distance > 32 ? 0 : 32 - distance;
                width   = distance > 32 ? distance + (left ? 33 : 32) : 64;
            }
            else
            {
                left    = ((obj.SubType & 1) == 0) ^ obj.XFlip;
                xoffset = left ? 96 : 0;
                width   = left ? 97 : 96;
            }

            var overlay = new BitmapBits(width, height);

            overlay.DrawLine(LevelData.ColorWhite, xoffset, 0, xoffset, height);

            var x = left ? 0 : width - 64;

            if (up)
            {
                overlay.DrawRectangle(LevelData.ColorWhite, x, 0, 63, 31);
            }
            else
            {
                overlay.DrawRectangle(LevelData.ColorWhite, x, height - 32, 63, 31);
            }

            if (width > 64)
            {
                var y = up ? 16 : height - 16;
                if (left)
                {
                    overlay.DrawLine(LevelData.ColorWhite, 64, y, width, y);
                }
                else
                {
                    overlay.DrawLine(LevelData.ColorWhite, 0, y, width - 64, y);
                }
            }

            return(new Sprite(overlay, -xoffset, up ? 16 - height : -16));
        }
Esempio n. 15
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        private void BuildPathsCoords(int index, int startX, int startY, params int[] waypoints)
        {
            startCoords[index] = new Point(startX, startY);
            int minX = startX, maxX = startX, minY = startY, maxY = startY;

            for (var i = 0; i < waypoints.Length; i += 2)
            {
                var curX = waypoints[i];
                if (curX < minX)
                {
                    minX = curX;
                }
                else if (curX > maxX)
                {
                    maxX = curX;
                }
                var curY = waypoints[i + 1];
                if (curY < minY)
                {
                    minY = curY;
                }
                else if (curY > maxY)
                {
                    maxY = curY;
                }
            }

            var bitmap = new BitmapBits(maxX - minX + 2, maxY - minY + 2);
            int x1 = startX - minX, y1 = startY - minY;
            var previous = new Point(x1, y1);

            for (var i = 0; i < waypoints.Length; i += 2)
            {
                int x2 = waypoints[i] - minX, y2 = waypoints[i + 1] - minY;
                bitmap.DrawLine(LevelData.ColorBlack, x1, y1 + 1, x2, y2 + 1);
                bitmap.DrawLine(LevelData.ColorBlack, x1 + 1, y1, x2 + 1, y2);
                bitmap.DrawLine(LevelData.ColorBlack, x1 + 1, y1 + 1, x2 + 1, y2 + 1);
                x1 = x2; y1 = y2;
            }

            for (var i = 0; i < waypoints.Length; i += 2)
            {
                var current = new Point(waypoints[i] - minX, waypoints[i + 1] - minY);
                bitmap.DrawLine(LevelData.ColorWhite, previous, current);
                previous = current;
            }

            previous.Offset(minX, minY);
            paths[index] = new Sprite(bitmap, minX, minY);
        }
        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var range  = ((obj.SubType & 0x7F) << 4) + 15;
            var height = range < 32 ? 32 : range + 1;

            var overlay = new BitmapBits(32, height);

            overlay.DrawRectangle(LevelData.ColorWhite, 0, 0, 31, 31);
            overlay.DrawLine(LevelData.ColorWhite, 0, range, 31, range);

            if (height > 32)
            {
                overlay.DrawLine(LevelData.ColorWhite, 16, 32, 16, height);
            }
            return(new Sprite(overlay, -16, -16));
        }
Esempio n. 17
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var routine = obj.SubType & 0x70;

            if (routine == 0x00 || routine > 0x40)
            {
                return(null);
            }

            if (routine == 0x30)
            {
                var overlay = new BitmapBits(129, 129);
                overlay.DrawCircle(LevelData.ColorWhite, 64, 64, 64);
                return(new Sprite(overlay, -64, -64));
            }
            else
            {
                var length = routine == 0x20 ? 128 : 64;
                var offset = -length / 2;

                if (routine == 0x40)
                {
                    length = lengths[obj.SubType & 0x0F];
                    offset = obj.XFlip ? -length : 0;
                }

                var overlay = new BitmapBits(1, length);
                overlay.DrawLine(LevelData.ColorWhite, 0, 0, 0, length);
                return(new Sprite(overlay, 0, offset));
            }
        }
Esempio n. 18
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        protected Sprite Line(int width, int height)
        {
            var overlay = new BitmapBits(width + 1, height + 1);

            overlay.DrawLine(LevelData.ColorWhite, 0, height, width, 0);
            return(new Sprite(overlay, 0, -height));
        }
Esempio n. 19
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var overlay = new BitmapBits(161, 1);

            overlay.DrawLine(LevelData.ColorWhite, 0, 0, 160, 0);
            return(new Sprite(overlay, -80, 12));
        }
Esempio n. 20
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var routine = obj.SubType & 0x0F;
            var frame   = obj.SubType >> 4;

            if (routine == 0 || routine > 6 || frame >= sprites.Length)
            {
                return(null);
            }
            var length = 64 << ((routine - 1) % 3);
            var adjust = frame == 0 ? 0 : frame == 1 ^ obj.YFlip ? 16 : -16;

            if (routine > 3)
            {
                var offset = (obj.XFlip ? length : -length) / 2;

                var bitmap = new BitmapBits(64, 128);
                bitmap.DrawRectangle(LevelData.ColorWhite, 0, 0, 63, 127);
                return(new Sprite(bitmap, -32, offset + adjust - 64));
            }
            else
            {
                var bitmap = new BitmapBits(length, 1);
                bitmap.DrawLine(LevelData.ColorWhite, 0, 0, length, 0);
                return(new Sprite(bitmap, -length / 2, adjust));
            }
        }
Esempio n. 21
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            if (obj.SubType == 0) return null;

            var bitmap = new BitmapBits(obj.SubType, 1);
            bitmap.DrawLine(LevelData.ColorWhite, 0, 0, obj.SubType, 0);
            return new Sprite(bitmap, -obj.SubType / 2, obj.YFlip ? -9 : 8);
        }
Esempio n. 22
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var height = (obj.SubType & 0x7F) << 3;

            if (height == 0)
            {
                return(null);
            }

            var overlay = new BitmapBits(32, height + 1);

            overlay.DrawLine(LevelData.ColorWhite, 0, 0, 31, 0);
            overlay.DrawLine(LevelData.ColorWhite, 16, 0, 16, height);
            overlay.DrawLine(LevelData.ColorWhite, 0, height, 31, height);

            return(new Sprite(overlay, -16, obj.XFlip ? -height - 4 : -4));
        }
Esempio n. 23
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        public override void Init(ObjectData data)
        {
            var version = LevelData.Game.MappingsVersion;
            var art     = LevelData.ReadFile("../Levels/LBZ/Nemesis Art/Misc Art.bin", CompressionType.Nemesis);
            var map     = LevelData.ASMToBin("../Levels/LBZ/Misc Object Data/Map - Moving Platform.asm", version);

            BuildSprites(art, map, 0x00);
            slidingSprite = ObjectHelper.MapToBmp(art, map, 1, 2);

            var overlays = new Sprite[15];

            this.overlays.CopyTo(overlays, 0);
            this.overlays = overlays;

            var bitmap = new BitmapBits(1, 0x1C);

            bitmap.DrawLine(LevelData.ColorWhite, 0, 0x00, 0, 0x03);
            bitmap.DrawLine(LevelData.ColorWhite, 0, 0x08, 0, 0x0B);
            bitmap.DrawLine(LevelData.ColorWhite, 0, 0x10, 0, 0x13);
            bitmap.DrawLine(LevelData.ColorWhite, 0, 0x18, 0, 0x1B);
            overlays[13] = new Sprite(bitmap, 0, 4);
            overlays[14] = overlays[13];

            var routines = properties[0].Enumeration;

            routines.Remove(System.Linq.Enumerable.Single(routines, entry => entry.Value == 7).Key);
            routines.Add("Falling (delay)", 13);
            routines.Add("Falling (instant)", 14);
            routines.Add("Sliding", 0x80);

            properties = new[]
            {
                properties[0],
                new PropertySpec("Distance", typeof(string), "Extended",
                                 "Horizontal distance for the sliding behavior, in pixels.", null,
                                 (obj) => obj.SubType < 0x80 ? "N/A" : ((obj.SubType & 0x7F) << 4).ToString(),
                                 (obj, value) =>
                {
                    if (obj.SubType >= 0x80)
                    {
                        obj.SubType = (byte)(0x80 | ((int.Parse((string)value) >> 4) & 0x7F));
                    }
                })
            };
        }
Esempio n. 24
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var distance = (obj.SubType << 3) + 8;

            var overlay = new BitmapBits(distance, 1);

            overlay.DrawLine(LevelData.ColorWhite, 0, 0, distance, 0);
            return(new Sprite(overlay));
        }
Esempio n. 25
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var ceiling = FindCeiling(obj);
            var width   = obj.SubType << 3;
            var height  = Math.Abs(obj.Y - 20 - ceiling);

            var bitmap  = new BitmapBits(width + 1, height + 1);
            var xoffset = obj.XFlip ? width : 0;

            bitmap.DrawLine(LevelData.ColorWhite, xoffset, 0, xoffset, height);
            bitmap.DrawLine(LevelData.ColorWhite, 0, 0, width, 0);

            var yflip   = obj.Y - 20 < ceiling;
            var overlay = new Sprite(bitmap, -xoffset, yflip ? -height - 1 : -height);

            overlay.Flip(false, yflip);
            return(overlay);
        }
Esempio n. 26
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            var range  = ((obj.SubType & 0x7F) << 3) + 8;
            var height = range > 64 ? range : 64;

            range = height - range;

            var overlay = new BitmapBits(128, height);

            overlay.DrawRectangle(LevelData.ColorWhite, 0, height - 64, 127, 63);
            overlay.DrawLine(LevelData.ColorWhite, 0, range, 128, range);

            if (range < 48)
            {
                overlay.DrawLine(LevelData.ColorWhite, 64, range, 64, height - 16);
            }
            return(new Sprite(overlay, -64, 8 - height));
        }
Esempio n. 27
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        public override void Init(ObjectData data)
        {
            var indexer = new MultiFileIndexer <byte>();

            indexer.AddFile(new List <byte>(LevelData.ReadFile(
                                                "../Levels/SSZ/Nemesis Art/Misc.bin", CompressionType.Nemesis)), -3712);

            subtypes = new ReadOnlyCollection <byte>(new byte[0]);
            sprite   = ObjectHelper.MapASMToBmp(indexer.ToArray(),
                                                "../Levels/SSZ/Misc Object Data/Map - Elevator Bar.asm", 0, 2);

            var bitmap = new BitmapBits(32, 129);

            bitmap.DrawLine(LevelData.ColorWhite, 0, 0, 31, 0);
            bitmap.DrawLine(LevelData.ColorWhite, 16, 0, 16, 128);
            bitmap.DrawLine(LevelData.ColorWhite, 0, 128, 31, 128);

            overlay = new Sprite(bitmap, -16, -64);
        }
Esempio n. 28
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        public override Sprite GetDebugOverlay(ObjectEntry obj)
        {
            if (obj.SubType == 0)
            {
                return(null);
            }
            var range = obj.SubType * 2;

            var bitmap = new BitmapBits(range, 1);

            bitmap.DrawLine(LevelData.ColorWhite, 0, 0, range, 0);
            return(new Sprite(bitmap, -obj.SubType, 0));
        }
Esempio n. 29
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 private void TilePicture_MouseMove(object sender, MouseEventArgs e)
 {
     if (tool == Tool.Pencil && e.Button == System.Windows.Forms.MouseButtons.Left)
     {
         if (new Rectangle(Point.Empty, TilePicture.Size).Contains(e.Location))
         {
             tile.DrawLine((byte)((selectedColor.Y * 16) + selectedColor.X), lastpoint, new Point(e.X / (int)numericUpDown1.Value, e.Y / (int)numericUpDown1.Value));
             tile[e.X / (int)numericUpDown1.Value, e.Y / (int)numericUpDown1.Value] = (byte)((selectedColor.Y * 16) + selectedColor.X);
         }
         lastpoint = new Point(e.X / (int)numericUpDown1.Value, e.Y / (int)numericUpDown1.Value);
         DrawTile();
     }
 }
Esempio n. 30
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        public static void DrawSine(this BitmapBits bitmap, byte index, int x, int y, int amplitude, int period, int height)
        {
            int x1 = x, y2 = y;
            int max = height + y;

            while (y2 < max)
            {
                var y1      = y2++;
                var radians = (y2 - y) * 2 * Math.PI / period;
                var x2      = x + (int)Math.Round(amplitude * Math.Sin(radians));
                bitmap.DrawLine(index, x1, y1, x2, y2);
                x1 = x2;
            }
        }
 public override void Init(ObjectData data)
 {
     img = ObjectHelper.UnknownObject;
     List<Sprite> sprs = new List<Sprite>();
     int left = -208;
     int right = 208;
     int top = 0;
     int bottom = 0;
     for (int i = 0; i < Obj06_CosineTable.Length; i++)
     {
         top = Math.Min(Obj06_CosineTable[i], top);
         bottom = Math.Max(Obj06_CosineTable[i], bottom);
     }
     Point offset = new Point(left, top);
     BitmapBits bmp = new BitmapBits(right - left, bottom - top);
     for (int x = 0; x < 0x1A0; x++)
     {
         int y = Obj06_CosineTable[x] - top;
         if (x < bmp.Width & y >= 0 & y < bmp.Height)
             bmp[x, y] = 0x1C;
     }
     sprs.Add(new Sprite(bmp, offset));
     offset = new Point(-192, 0);
     bmp = new BitmapBits(0x180, 53);
     bmp.DrawLine(0x1C, 192, 0, 192, 52);
     bmp.DrawLine(0x1C, 0, 52, 0x180, 52);
     sprs.Add(new Sprite(bmp, offset));
     sprs.Add(img);
     sprite = new Sprite(sprs.ToArray());
 }