public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(1); bitBuffer.AddFloat(Value.x); bitBuffer.AddFloat(Value.y); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(5); bitBuffer.AddFloat(target.x); bitBuffer.AddFloat(target.y); bitBuffer.AddLong(move_time); bitBuffer.AddFloat(start_direction); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(6); bitBuffer.AddFloat(Value.x); bitBuffer.AddFloat(Value.y); bitBuffer.AddFloat(Value.z); bitBuffer.AddBool(BoolValue); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(1); bitBuffer.AddFloat(Target.x); bitBuffer.AddFloat(Target.y); bitBuffer.AddLong(Tick); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(3); bitBuffer.AddFloat(Position.x); bitBuffer.AddFloat(Position.y); bitBuffer.AddFloat(Position.z); bitBuffer.AddFloat(Direction); bitBuffer.AddString(Sprite); bitBuffer.AddLong(Tick); }
public override BitBuffer AddInitialState(BitBuffer outBuffer) { outBuffer = base.AddInitialState(outBuffer); outBuffer.AddVector3(gameObject.transform.position, BaseNetworkSystem.Range); outBuffer.AddFloat(m_toRotate.eulerAngles.y); return(outBuffer); }
public override BitBuffer PackVariable(BitBuffer buffer) { buffer.AddFloat(Value); return(buffer); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(2); bitBuffer.AddFloat(Value); }