private void Awake() { spr = GetComponent <SpriteRenderer>(); bb = FindObjectOfType <BiomeBuilding>(); bm = FindObjectOfType <BuildingManager>(); cs = FindObjectOfType <CameraShake>(); }
private void Awake() { tm = FindObjectOfType <TurnManager>(); rm = FindObjectOfType <ResourceManager>(); bb = FindObjectOfType <BiomeBuilding>(); bm = FindObjectOfType <BuildingManager>(); }