void OnTriggerEnter2D(Collider2D col) { //Debug.Log(col.gameObject.name); //Debug.Log(col.gameObject.GetComponent<RecyclingItem>().ItemType); if (col && col.gameObject && col.gameObject.GetComponent <RecyclingItem>()) { if (BinType == col.gameObject.GetComponent <RecyclingItem>().ItemType) { Debug.Log("SCORE!"); binManager.Collected(col.gameObject.GetComponent <DragAndDrop>().Timer); this.GetComponent <AudioSource>().Play(); } else { Life.GetComponent <LifeManager>().LoseHealth(); binManager.Trashed(); } Destroy(col.gameObject); } }