Esempio n. 1
0
    private TicketPrinter()
    {
        ticket         = TicketType.None;
        isActive       = false;
        isAttended     = false;
        ticketsPrinted = new BigIntWrapper();

        printer       = PrinterType.Receipt;
        purchasePrice = new BigIntWrapper();

        batchTime = 0;
        batchSize = new BigIntWrapper();

        capacity             = new BigIntWrapper();
        capacityCurrentLevel = 0;
        capacityMaxLevel     = 1;
        capacityIncrement    = new BigIntWrapper();
        capacityUpgradeCost  = new BigIntWrapper();

        luck             = 0;
        luckCurrentLevel = 0;
        luckMaxLevel     = 1;
        luckIncrement    = 1;
        luckUpgradeCost  = new BigIntWrapper();
    }
Esempio n. 2
0
 public ShopUpgrade()
 {
     sprite       = null;
     price        = new BigIntWrapper();
     upgradeName  = null;
     description  = null;
     currentLevel = 0;
     maxLevel     = 1;
     priceScale   = 1;
     sType        = ScaleType.MULT;
 }
Esempio n. 3
0
    public PawnStatus()
    {
        money     = new BigIntWrapper();
        timeStamp = -1;
        printers  = new List <TicketPrinter>();

        TicketPrinter printer = null;

        for (int i = 0; i < TicketPrinter.PriceScaler.Length; i++)
        {
            printer = TicketPrinter.CreateReceiptPrinter();
            printer.PrinterIndex = i;
            printers.Add(printer);
        }
    }
Esempio n. 4
0
 public CabinetStatus() : base()
 {
     highScore       = new BigIntWrapper();
     cumulativeScore = new BigIntWrapper();
     isActive        = false;
 }
Esempio n. 5
0
 public PrizeUpgrade() : base()
 {
     moneyValue = new BigIntWrapper();
 }
Esempio n. 6
0
 public LayerZeroStatus()
 {
     tickets  = new BigIntWrapper();
     upgrades = new List <ShopUpgrade>();
 }