void Start() { //Sound management bgmManager.StartBgm(); shells = Object.FindObjectOfType <TimeScore>(); gameOverText.enabled = false; winText.enabled = false; anim = gameObject.GetComponent <Animator>(); winTextAnim.enabled = false; menuBtnAnim.enabled = false; nextBtnAnim.enabled = false; restartBtnAnim.enabled = false; snailHappyAnim.enabled = false; shell1Anim.enabled = false; shell2Anim.enabled = false; shell3Anim.enabled = false; gameoverTextAnim.enabled = false; menuBtn2Anim.enabled = false; restartBtn2Anim.enabled = false; snailSadAnim.enabled = false; }