public bool RedoMoveBeingBy() { if (_lastMoveBeing != null) { return(_lastMoveBeing.MoveBy(_lastMoveBeingPoint)); } else { return(false); } }
public bool MoveBeingBy(Being being, Point position) { // keeps the beings previous movement _lastMoveBeing = being; _lastMoveBeingPoint = position; return(being.MoveBy(position)); }
public bool MoveBeingBy(Being hero, Point position) { return(hero.MoveBy(position)); }