public void BuffAllies(string action)
    {
        //Busco los aliados cercanos y aplico un buff --- Hacer varios buff para que sea random
        Collider[] allies = Physics.OverlapSphere(transform.position, buffRange);
        int        count  = 0;

        for (int i = 0; i < allies.Length; i++)
        {
            Being ally = allies[i].GetComponent <Being>();
            if (ally && ally.selectedTeam == selectedTeam)
            {
                count++;
                ally.ApplyBuff(action);
            }
        }
        flags.buffAvailable = false;
    }