Esempio n. 1
0
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            spriteManager.Draw();

            spriteManagerActive.Draw();

            if (comboFireHeight.Visible && comboFireHeight.hovering && ConfigManager.sComboFire)
            {
                fireRender.Draw(
                    (float)BeatmapManager.MapDifficultyRange(ConfigManager.sComboFireHeight, 0.05, 0.3, 0.8));
            }
        }