public override void Draw(GameTime gameTime) { base.Draw(gameTime); spriteManager.Draw(); spriteManagerActive.Draw(); if (comboFireHeight.Visible && comboFireHeight.hovering && ConfigManager.sComboFire) { fireRender.Draw( (float)BeatmapManager.MapDifficultyRange(ConfigManager.sComboFireHeight, 0.05, 0.3, 0.8)); } }