// Use this for initialization void Awake () { world = GameObject.Find("World"); battle = GameObject.Find("Battle"); actionBar = GameObject.FindObjectOfType<EnemyActionBar>(); battleResultsController = GameObject.FindObjectOfType<BattleResultsController>(); playerInteractionController = GameObject.FindObjectOfType<PlayerInteractableController>(); playerMovement = GameObject.FindObjectOfType<PlayerMovement>(); }
void Awake () { battleResultsController = GameObject.FindObjectOfType<BattleResultsController>(); }