// Use this for initialization
	void Awake () {
		world = GameObject.Find("World");
		battle = GameObject.Find("Battle");
		actionBar = GameObject.FindObjectOfType<EnemyActionBar>();
		battleResultsController = GameObject.FindObjectOfType<BattleResultsController>();
		playerInteractionController = GameObject.FindObjectOfType<PlayerInteractableController>();
		playerMovement = GameObject.FindObjectOfType<PlayerMovement>();
	}
	void Awake () {
		battleResultsController = GameObject.FindObjectOfType<BattleResultsController>();
	}