public void BattleModeEnumHelperTests_ConvertStringToEnum_Unknown_Should_Pass() { // Arrange // Act var result = BattleModeEnumHelper.ConvertStringToEnum("Unknown"); // Reset // Assert Assert.AreEqual(BattleModeEnum.Unknown, result); }
public void BattleModeEnumHelperTests_ConvertStringToEnum_MapNext_Should_Pass() { // Arrange // Act var result = BattleModeEnumHelper.ConvertStringToEnum("MapNext"); // Reset // Assert Assert.AreEqual(BattleModeEnum.MapNext, result); }
public void BattleModeEnumHelperTests_ConvertStringToEnum_SimpleAbility_Should_Pass() { // Arrange // Act var result = BattleModeEnumHelper.ConvertStringToEnum("SimpleAbility"); // Reset // Assert Assert.AreEqual(BattleModeEnum.SimpleAbility, result); }
public void BattleModeEnumHelper_ConvertStringToEnum_Should_Pass() { // Arrange var myList = Enum.GetNames(typeof(BattleModeEnum)).ToList(); BattleModeEnum myActual; BattleModeEnum myExpected; // Act foreach (var item in myList) { myActual = BattleModeEnumHelper.ConvertStringToEnum(item); myExpected = (BattleModeEnum)Enum.Parse(typeof(BattleModeEnum), item); // Assert Assert.AreEqual(myExpected, myActual, "string: " + item + TestContext.CurrentContext.Test.Name); } }