Esempio n. 1
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        public void BattleModeEnumHelper_ConvertMessageStringToEnum_Bogus_Should_Fail()
        {
            // Arrange

            // Act
            var result = BattleModeEnumHelper.ConvertMessageStringToEnum("Bogus");

            // Assert
            Assert.AreEqual(BattleModeEnum.Unknown, result);
        }
Esempio n. 2
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        public void BattleModeEnumHelper_ConvertMessageStringToEnum_Valid_Should_Pass()
        {
            // Arrange

            // Act
            var result = BattleModeEnumHelper.ConvertMessageStringToEnum("Map All Actions");

            // Assert
            Assert.AreEqual(BattleModeEnum.MapFull, result);
        }
        public void BattleModeEnumHelperTests_ConvertStringToEnum_MapNext_Should_Pass()
        {
            // Arrange

            // Act
            var result = BattleModeEnumHelper.ConvertStringToEnum("MapNext");

            // Reset

            // Assert
            Assert.AreEqual(BattleModeEnum.MapNext, result);
        }
        public void BattleModeEnumHelperTests_ConvertStringToEnum_Unknown_Should_Pass()
        {
            // Arrange

            // Act
            var result = BattleModeEnumHelper.ConvertStringToEnum("Unknown");

            // Reset

            // Assert
            Assert.AreEqual(BattleModeEnum.Unknown, result);
        }
        public void BattleModeEnumHelperTests_ConvertMessageStringToEnum_BogusString_Should_Pass()
        {
            // Arrange

            // Act
            var result = BattleModeEnumHelper.ConvertMessageStringToEnum("This doesn't exist");

            // Reset

            // Assert
            Assert.AreEqual(BattleModeEnum.Unknown, result);
        }
        public void BattleModeEnumHelperTests_ConvertMessageStringToEnum_SimpleAbility_Should_Pass()
        {
            // Arrange

            // Act
            var result = BattleModeEnumHelper.ConvertMessageStringToEnum("Simple Abilities");

            // Reset

            // Assert
            Assert.AreEqual(BattleModeEnum.SimpleAbility, result);
        }
Esempio n. 7
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        public void BattleModeEnumHelper_ConvertStringToEnum_Should_Pass()
        {
            // Arrange

            var myList = Enum.GetNames(typeof(BattleModeEnum)).ToList();

            BattleModeEnum myActual;
            BattleModeEnum myExpected;

            // Act

            foreach (var item in myList)
            {
                myActual   = BattleModeEnumHelper.ConvertStringToEnum(item);
                myExpected = (BattleModeEnum)Enum.Parse(typeof(BattleModeEnum), item);

                // Assert
                Assert.AreEqual(myExpected, myActual, "string: " + item + TestContext.CurrentContext.Test.Name);
            }
        }
Esempio n. 8
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        /// <summary>
        /// Set the Character Hit Enum
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        public void BattleModePicker_Changed(object sender, EventArgs args)
        {
            // Check for null, SelectedItem is not set when the control is created
            if (BattleModePicker.SelectedItem == null)
            {
                return;
            }

            // Change the Difficulty
            BattleEngineViewModel.Instance.Engine.EngineSettings.BattleSettingsModel.BattleModeEnum = BattleModeEnumHelper.ConvertMessageStringToEnum(BattleModePicker.SelectedItem.ToString());
        }