public void BattleM_UI_Update(Battler tempbat) { //update this!!! Debug.Log("BattleM_UI_UPdate()"); //Ability tempabil = tempbat.myAbilities[]; // Debug.Log(tempabil); Btman.AbilitiesUpdate(tempbat); // //BattleManager.instance.AbilitiesUpdate(); //BattleManager.instance.AbilitiesUpdate(tempbat.myAbilities[0]); }