//异步加载场景 IEnumerator LoadScene(string[] teammates, string[] enemys, int index) { AsyncOperation async = SceneManager.LoadSceneAsync(index); GameObject loadingWindow = GameObject.Find("Canvas").transform.Find("LoadingWindow").gameObject; loadingWindow.SetActive(true); loadingWindow.transform.Find("Slider").gameObject.GetComponent <Slider>().value = async.progress / 0.9f; async.allowSceneActivation = false; StartCoroutine(AllowSceneActivation(1f, async)); while (!async.isDone) { loadingWindow.transform.Find("Slider").gameObject.GetComponent <Slider>().value = async.progress / 0.9f; yield return(null); } GetComponent <BattleManager>().Init(); //加入战斗 BattleManager battleManager = this.GetComponent <BattleManager>(); foreach (string teammate in teammates) { battleManager.AddTeammates(teammate); } foreach (string enemy in enemys) { battleManager.AddEnemys(enemy); } }