public static void StopBattleSoundtrack()
 {
     if (BattleInstanse != null)
     {
         BattleInstanse.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
         BattleInstanse.release();
     }
 }
    public static void StartBattleSoundtrack(string dungeonName, bool isRoom)
    {
        StopBattleSoundtrack();

        BattleInstanse = RuntimeManager.CreateInstance("event:/music/mus_battle_" +
                                                       dungeonName + (isRoom ? "_room" : "_hallway"));
        if (BattleInstanse != null)
        {
            BattleInstanse.start();
        }
    }