Esempio n. 1
0
    IEnumerator PlayerMagicAttack()
    {
        bool isDead = enemyUnit.TakeDamage(playerUnit.Magicdamage);

        enemyHUD.SetHP(enemyUnit.currentHP);
        dialogueText.text = "You Attack with a Fireball!";
        playerUnit.Magic(6);
        playerHUD.SetMana(playerUnit.currentMana);
        yield return(new WaitForSeconds(2f));

        if (isDead)
        {
            state = BattleState.WON;
            EndBattle();
        }
        else
        {
            state = BattleState.ENEMYTURN;
            StartCoroutine(EnemyTurn());
        }
    }
Esempio n. 2
0
    IEnumerator PlayerHeal()
    {
        Instantiate(healFx, playerUnit.transform);

        playerUnit.Heal(15);
        playerHUD.SetHP(playerUnit.currentHp);
        dialogueText.text = "You feel renewed";
        playerHUD.SetMana(playerUnit.currentMana);

        yield return(new WaitForSeconds(2f));

        state = BattleState.ENEMYTURN;
        StartCoroutine(EnemyTurn());
    }