Esempio n. 1
0
 void InitBuff()
 {
     // register all buff
     m_battleContext.RegisterBuffEffect((int)ENBuff.ControlMove, BuffEffectControlMove.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.AddUndown, BuffEffectAddUndown.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.NoDeadAddBuff, BuffEffectNoDeadAddBuff.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.StaminaChanged, BuffEffectStaminaChanged.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Vampire, BuffEffectVampire.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ContinuedReduceHP, BuffEffectContinuedReduceHP.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ChangeDamage, BuffEffectChangeDamage.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ChangeRestore, BuffEffectChangeRestore.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ContinuedRestoreHP, BuffEffectContinuedRestoreHP.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.SkillSilence, BuffEffectSkillSilence.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.OffsetDamage, BuffEffectOffsetDamage.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ControlAttack, BuffEffectControlAttack.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ControlBeAttack, BuffEffectControlBeAttack.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ReturnDamage, BuffEffectReturnDamage.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.DecreaseDamage, BuffEffectDecreaseDamage.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ChangeModel, BuffEffectChangeMode.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Halo, BuffEffectHalo.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Chaos, BuffEffectChaos.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ZeroCD, BuffEffectZeroCD.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.OutlawDeath, BuffEffectOutlawDeath.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Fear, BuffEffectFear.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.IgnoreDebuff, BuffEffectIgnoreDebuff.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.BreakWithDamage, BuffEffectBreakWithDamage.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Charm, BuffEffectCharm.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Sneak, BuffEffectSneak.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.FindSneak, BuffEffectFindSneak.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Teleport, BuffEffectTeleport.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.Plague, BuffEffectPlague.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.ChangeBuff, BuffEffectChangeBuff.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.DamageSuperimposition, BuffEffectDamageSuperimposition.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.KillSuperimposition, BuffEffectKillSuperimposition.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.HealthSuperimposition, BuffEffectHealthSuperimposition.CreateNew);
     m_battleContext.RegisterBuffEffect((int)ENBuff.DamageRacial, BuffEffectDamageRacial.CreateNew);
 }