Esempio n. 1
0
    private void Debugging()
    {
        if (true)
        {
            return;
        }

        //DEBUGGING
        Debug.Log("----------------start-------------------");
        _battleContext.PrintData();
        foreach (Actor actor in _battleContext.ActorList.GetAll())
        {
            actor.PrintData();
        }

        return;

        //_dataManager.Player.HandheldSet.Get(0).Play(_dataManager.Player, _dataManager.Player, _dataManager);
        for (int cnt = 0; cnt < _battleContext.Player.HandheldSet.GetCount(); cnt++)
        {
            Debug.Log("----------------card-------------------: " + cnt);
            //_battleContext.Player.HandheldSet.Get(cnt).Play(_battleContext.Player, _battleContext.EnemyList.Get(0), _battleContext);
            foreach (Actor actor in _battleContext.ActorList.GetAll())
            {
                actor.PrintData();
            }
        }
    }