private void Debugging() { if (true) { return; } //DEBUGGING Debug.Log("----------------start-------------------"); _battleContext.PrintData(); foreach (Actor actor in _battleContext.ActorList.GetAll()) { actor.PrintData(); } return; //_dataManager.Player.HandheldSet.Get(0).Play(_dataManager.Player, _dataManager.Player, _dataManager); for (int cnt = 0; cnt < _battleContext.Player.HandheldSet.GetCount(); cnt++) { Debug.Log("----------------card-------------------: " + cnt); //_battleContext.Player.HandheldSet.Get(cnt).Play(_battleContext.Player, _battleContext.EnemyList.Get(0), _battleContext); foreach (Actor actor in _battleContext.ActorList.GetAll()) { actor.PrintData(); } } }