public static int get_m_status(IntPtr l) { int result; try { BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)battleAchievementState.m_status); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleAchievementState o = new BattleAchievementState(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_conditionId(IntPtr l) { int result; try { BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l); int conditionId; LuaObject.checkType(l, 2, out conditionId); battleAchievementState.m_conditionId = conditionId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_achievementRelatedInfo(IntPtr l) { int result; try { BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l); ConfigDataBattleAchievementRelatedInfo achievementRelatedInfo; LuaObject.checkType <ConfigDataBattleAchievementRelatedInfo>(l, 2, out achievementRelatedInfo); battleAchievementState.m_achievementRelatedInfo = achievementRelatedInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_status(IntPtr l) { int result; try { BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l); BattleConditionStatus status; LuaObject.checkEnum <BattleConditionStatus>(l, 2, out status); battleAchievementState.m_status = status; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }