Example #1
0
    public static int get_m_status(IntPtr l)
    {
        int result;

        try
        {
            BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushEnum(l, (int)battleAchievementState.m_status);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Example #2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            BattleAchievementState o = new BattleAchievementState();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Example #3
0
    public static int set_m_conditionId(IntPtr l)
    {
        int result;

        try
        {
            BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l);
            int conditionId;
            LuaObject.checkType(l, 2, out conditionId);
            battleAchievementState.m_conditionId = conditionId;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Example #4
0
    public static int set_m_achievementRelatedInfo(IntPtr l)
    {
        int result;

        try
        {
            BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l);
            ConfigDataBattleAchievementRelatedInfo achievementRelatedInfo;
            LuaObject.checkType <ConfigDataBattleAchievementRelatedInfo>(l, 2, out achievementRelatedInfo);
            battleAchievementState.m_achievementRelatedInfo = achievementRelatedInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Example #5
0
    public static int set_m_status(IntPtr l)
    {
        int result;

        try
        {
            BattleAchievementState battleAchievementState = (BattleAchievementState)LuaObject.checkSelf(l);
            BattleConditionStatus  status;
            LuaObject.checkEnum <BattleConditionStatus>(l, 2, out status);
            battleAchievementState.m_status = status;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }