Esempio n. 1
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    private void Dot()
    {
        Vector3 dir = target.position - transform.position;

        Vector3 normalizedA = BasicMath.Normalize(transform.up);
        Vector3 normalizedB = BasicMath.Normalize(dir);

        Debug.Log(BasicMath.Dot(normalizedA, normalizedB));
    }
Esempio n. 2
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    private void MoveToTarget()
    {
        Vector3 dir = target.position - transform.position;

        transform.position += (Vector3)BasicMath.Normalize(dir) * speed * Time.deltaTime;
    }