void Start() { body = GetComponent <Rigidbody2D>(); if (body) { body.freezeRotation = true; } gun = this.transform.Find("Gun").gameObject; gunStuff = gun.GetComponent <BasicGunProperties>(); checkGround = jumpTrigger.GetComponent <CheckGround>(); currentState = grounded; speed = defaultSpeed; runAnim = breed.GetComponent <Animator>(); }
public void Destroyed() { gunPlay = gun.GetComponent <BasicGunProperties> (); gunPlay.Reload(); }