public PlayerBulletLauncher(BaseSceneEntity entity, IInventoryReadonly inventory, Transform parent) { _entity = entity; _inventory = inventory; _parent = parent; try { CreatePoints(); _isInited = true; } catch (Exception e) { //TODO: change to logger Debug.LogException(e); _isInited = false; } }
public PlayerInventoryUIModule(BaseSceneEntity entity, IInventoryReadonly inventory) : base(entity) { _inventory = inventory; SpawnSavedProcess(); }
public void Remove(BaseSceneEntity entity) { _items.Remove(entity.gameObject); }
public void Add(BaseSceneEntity entity) { _items.Add(entity.gameObject, entity); }
public BaseUIModule(BaseSceneEntity entity) { _entity = entity; }
public HealthUIModule(BaseSceneEntity entity, IHealth health) : base(entity) { _health = health; SpawnSavedProcess(); }
public void Init(BaseSceneEntity entity) { _owner = entity; _isInited = true; }
public EntityEventArgs(BaseSceneEntity entity, EventType type = EventType.Default) { Entity = entity; }
public EntityEventArgs(BaseSceneEntity entity, bool @is, EventType type = EventType.Default) : this(entity, type) { Is = @is; }