Esempio n. 1
0
        public override void StateEnter()
        {
            base.StateEnter();
            status = StateStatus.Error;
            if (brain.PathFinder == null)
            {
                return;
            }
            Vector3 center;

            if (brain.InGroup() && !brain.IsGroupLeader)
            {
                center = brain.Events.Memory.Position.Get(5);
                center = BasePathFinder.GetPointOnCircle(center, Random.Range(2f, 7f), Random.Range(0f, 359f));
            }
            else
            {
                center = brain.PathFinder.GetBestRoamPosition(brain.Navigator, brain.Events.Memory.Position.Get(4), 20f, 100f);
            }
            if (brain.Navigator.SetDestination(center, BaseNavigator.NavigationSpeed.Slow))
            {
                if (brain.InGroup() && brain.IsGroupLeader)
                {
                    brain.SetGroupRoamRootPosition(center);
                }
                status = StateStatus.Running;
            }
            else
            {
                status = StateStatus.Error;
            }
        }
Esempio n. 2
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        public void init(int height, int width)
        {
            DefaultPathfinderParams parms = new DefaultPathfinderParams();

            parms.Height        = height;
            parms.Width         = width;
            this.pathFinder     = new DefaultPathFinder(parms);
            this.PlayerDetected = false;
        }
Esempio n. 3
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 private void FaceNewDirection()
 {
     if (Random.Range(0, 100) <= turnChance)
     {
         Vector3 position   = GetEntity().transform.position;
         Vector3 normalized = (BasePathFinder.GetPointOnCircle(position, 1f, Random.Range(0f, 594f)) - position).normalized;
         brain.Navigator.SetFacingDirectionOverride(normalized);
     }
     nextTurnTime = Time.realtimeSinceStartup + Random.Range(minTurnTime, maxTurnTime);
 }
Esempio n. 4
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        public void init(int height, int width)
        {
            DefaultPathfinderParams parms = new DefaultPathfinderParams();

            parms.Height                   = height;
            parms.Width                    = width;
            parms.AllowCornerCutting       = false;
            parms.DirectionRestrictionType = BasePathFinder.RestrictionType.Restricted;
            this.pathFinder                = new DefaultPathFinder(parms);
        }
Esempio n. 5
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        public List <SearchResultState> GetWay(SearchParameters parameters)
        {
            LastSearchParameters = parameters;

            // remove unuse items
            parameters.StartState.Items.RemoveAll(item => !item.BasicItem.InUse || !item.BasicItem.IsProhibiting);

            var stopwatch = Stopwatch.StartNew();

            IPathFinder pathFinder = null;

            // TODO: Add mapping
            switch (parameters.Algorithm)
            {
            case SearchAlgorithm.Bfs:
                pathFinder = new LongestPathFinder(new BfsPathStateGenerator());
                break;

            case SearchAlgorithm.Dfs:
                pathFinder = new LongestPathFinder(new DfsPathStateGenerator(false));
                break;

            case SearchAlgorithm.RandomDfs:
                pathFinder = new LongestPathFinder(new DfsPathStateGenerator(true));
                break;

            case SearchAlgorithm.DiscoverNewParagraph:
                pathFinder = new BasePathFinder(new BfsPathStateGenerator(), new DiscoverNewParagraphPathFormator(m_Paragraphs));
                break;
            }

            var result = pathFinder.FindPath(parameters.StartState, m_Edges);

            stopwatch.Stop();

            if (result != null)
            {
                HandleNewPath(result);
                LastGeneratedWay = result;
            }

            return(result);
        }