Esempio n. 1
0
        public YomotsuPriest() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "an Yomotsu Priest";
            Body = 253;

            SetStr(480, 530);
            SetDex(100, 115);
            SetInt(600, 675);

            SetHits(480, 530);

            SetDamage(13, 14);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 65, 85);
            SetResistance(ResistanceType.Fire, 30, 50);
            SetResistance(ResistanceType.Cold, 45, 65);
            SetResistance(ResistanceType.Poison, 35, 55);
            SetResistance(ResistanceType.Energy, 25, 50);

            SetSkill(SkillName.EvalInt, 93.1, 108.0);
            SetSkill(SkillName.Magery, 105.1, 115.0);
            SetSkill(SkillName.Meditation, 95.1, 110.0);
            SetSkill(SkillName.MagicResist, 112.1, 122.0);
            SetSkill(SkillName.Tactics, 55.1, 60.0);
            SetSkill(SkillName.Wrestling, 48.1, 58.0);

            Fame  = 15000;
            Karma = -15000;

            VirtualArmor = 30;

            Tamable = false;

            PackGold(700, 1000);
            PackItem(new ExecutionersAxe());
            PackItem(BaseLootHelperSE.RandomFootWears());
            PackItem(new ShortPants());
            PackMagicItems(1, 5);

            AddItem(Seed.RandomBonsaiSeed());
        }
Esempio n. 2
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        public YomotsuWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "an Yomotsu Warrior";
            Body = 245;

            SetStr(480, 530);
            SetDex(150, 165);
            SetInt(15, 35);

            SetHits(480, 530);

            SetDamage(13, 14);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 65, 85);
            SetResistance(ResistanceType.Fire, 30, 50);
            SetResistance(ResistanceType.Cold, 45, 65);
            SetResistance(ResistanceType.Poison, 40, 55);
            SetResistance(ResistanceType.Energy, 30, 50);

            SetSkill(SkillName.Anatomy, 85.1, 95.0);
            SetSkill(SkillName.MagicResist, 80.1, 90.0);
            SetSkill(SkillName.Tactics, 95.1, 105.0);
            SetSkill(SkillName.Wrestling, 98.1, 108.0);

            Fame  = 5000;
            Karma = -5000;

            VirtualArmor = 35;

            Tamable = false;

            PackGold(600, 700);
            PackItem(new ExecutionersAxe());
            PackItem(BaseLootHelperSE.RandomFootWears());
            PackItem(new ShortPants());
            PackMagicItems(1, 5);

            AddItem(Seed.RandomBonsaiSeed());
        }
Esempio n. 3
0
        public YomotsuElder() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "an Yomotsu Elder";
            Body = 255;

            SetStr(695, 825);
            SetDex(250, 365);
            SetInt(15, 40);

            SetHits(820, 895);
            SetMana(15, 40);

            SetDamage(13, 14);

            SetResistance(ResistanceType.Physical, 65, 85);
            SetResistance(ResistanceType.Fire, 30, 50);
            SetResistance(ResistanceType.Cold, 45, 65);
            SetResistance(ResistanceType.Poison, 35, 55);
            SetResistance(ResistanceType.Energy, 25, 50);

            SetSkill(SkillName.Anatomy, 115.1, 130.0);
            SetSkill(SkillName.MagicResist, 100.1, 115.0);
            SetSkill(SkillName.Tactics, 115.1, 130.0);
            SetSkill(SkillName.Wrestling, 110.1, 130.0);

            Fame  = 10000;
            Karma = -10000;

            VirtualArmor = 40;

            Tamable = false;

            PackGold(1500, 1800);
            PackItem(new ExecutionersAxe());
            PackItem(BaseLootHelperSE.RandomFootWears());
            PackItem(new ShortPants());
            PackMagicItems(1, 5);

            AddItem(Seed.RandomBonsaiSeed());
        }