Esempio n. 1
0
 private bool checkPosition(ObjectPos pos)
 {
     if (WoodBoxList.ContainsKey(pos))
     {
         return(false);
     }
     if (SolidBoxList.ContainsKey(pos))
     {
         return(false);
     }
     if (SpecialBoxList.ContainsKey(pos))
     {
         return(false);
     }
     if (ItemList.ContainsKey(pos))
     {
         return(false);
     }
     if (IceList.ContainsKey(pos))
     {
         return(false);
     }
     if (BaseList.ContainsKey(pos))
     {
         return(false);
     }
     return(true);
 }
Esempio n. 2
0
 private bool checkPos(int i, int j)
 {
     firePos.x = i;
     firePos.y = j;
     if (WoodBoxList.ContainsKey(firePos))
     {
         return(false);
     }
     if (SolidBoxList.ContainsKey(firePos))
     {
         return(false);
     }
     if (BaseList.ContainsKey(firePos))
     {
         return(false);
     }
     if (IceList.ContainsKey(firePos))
     {
         return(false);
     }
     return(true);
 }
Esempio n. 3
0
    private int destroyItem(Vector3 nextpos, int leftRange)
    {
        GameObject fire = (GameObject)Instantiate(prefab [0], nextpos, Quaternion.identity);

        objectPos.x = nextpos.x;
        objectPos.y = nextpos.y;
        if (WoodBoxList.ContainsKey(objectPos))
        {
            Destroy(WoodBoxList[objectPos]);
            leftRange = 1;
        }
        if (SpecialBoxList.ContainsKey(objectPos))
        {
            Destroy(SpecialBoxList[objectPos]);
            leftRange = 1;
        }
        if (BombList.ContainsKey(objectPos))
        {
            Destroy(BombList[objectPos]);
        }
        if (ItemList.ContainsKey(objectPos))
        {
            var ItemNumber = ItemList [objectPos].GetComponent <ItemAttribute> ().GetItemNumber();
            if (ItemNumber != 8 && ItemNumber != 9)
            {
                Destroy(ItemList [objectPos]);
            }
        }
        if (BaseList.ContainsKey(objectPos))
        {
            BaseList [objectPos].GetComponent <BaseAttribute> ().DamageBase();
        }
        destroyPlayer(objectPos.x, objectPos.y);
        nextpos.y++;
        leftRange--;
        return(leftRange);
    }