internal void LeftJoin_cmd() { SlotJson.Left.Nick = MainWindow.PlayerName; SlotJson.Left.Button = false; string StringSon = JSON.Serializer(SlotJson); CoreClientConnect.ConnCommand(3, StringSon); }
private void Click_Start(object sender, RoutedEventArgs e) { MenuViewJson MenuCopy = MenuViewModel.MainMenu; if (MainWindow.PlayerName == SlotViewModel.SlotJson.Left.Nick) { MenuCopy.LeftPlayer.Accept = true; } else if (MainWindow.PlayerName == SlotViewModel.SlotJson.Right.Nick) { MenuCopy.RightPlayer.Accept = true; } MenuViewModel.MainMenu = MenuCopy; BaseJson <MenuViewJson> JSON = new BaseJson <MenuViewJson>(); string msg = JSON.Serializer(MenuViewModel.MainMenu); CoreClientConnect.ConnCommand(5, msg); }
private void DataResponse(string _choice) { switch (_choice) { case "SlotViewJson": BaseJson <SlotViewJson> SlotJSON = new BaseJson <SlotViewJson>(); //string test = JSON.Serializer(Server.GameBoard.SlotSon); //Console.WriteLine("RESPONSE TEST: " + test); ResponseHandler.SendMessage(SharedCommands.Command_3, SlotJSON.Serializer(Server.GameBoard.SlotSon)); break; case "MsgViewJson": BaseJson <MsgViewJson> MsgJSON = new BaseJson <MsgViewJson>(); ResponseHandler.SendMessage(SharedCommands.Command_1, MsgJSON.Serializer(Server.GameBoard.MsgSon)); break; case "MenuViewJson": BaseJson <MenuViewJson> MenuJSON = new BaseJson <MenuViewJson>(); ResponseHandler.SendMessage(SharedCommands.Command_5, MenuJSON.Serializer(Server.GameBoard.MenuSon)); break; } }