public void Randomness() { race raceTime = new race(); int actual = Factory.Number(); Assert.IsTrue(actual > 1 && actual <= 20); }
public Character(string name, race race, int strength, int dexterity, int constitution, int intelligence, int wisdom, int charisma) { this.Name = name; this.Race = race; this.Strength = strength; this.Dexterity = dexterity; this.Constitution = constitution; this.Intelligence = intelligence; this.Wisdom = wisdom; this.Charisma = charisma; }
public void Dragon() { race raceTime = new race(); int ID = 2; int actual = Convert.ToInt16(Factory.GetADragon(ID).Dragon); Assert.IsTrue(actual > 1 && actual <= 3); }
public tournament CreateRaceInTournament(int s, string tr, List <string> pos)//string p1, string p2, string p3, string p4, string p5, string p6, string p7, string p8, string p9, string p10, string fl) { //int lastid = db.races.ToList().Last().id; result r = CreateResult(pos); race rc = db.races.Where(e => e.location.Equals(tr)).FirstOrDefault(); tournament t = new tournament(); t.race = rc.id; t.result = r.id; t.season = s; db.tournaments.Add(t); db.SaveChanges(); return(t); }
/// <summary> /// Конструктор неизменяемых полей /// </summary> public RPG_Character(string Name, race Race, bool Sex, uint MaxHP = 100, uint Expirience = 0) { this.Name = Name; race_type = Race; isMale = Sex; ID = nextID; nextID++; this.MaxHP = MaxHP; currentHP = MaxHP; this.Expirience = Expirience; IsTalkative = true; IsWalkable = true; Hit += HitHandler; //Invetory = new List<Item>(); }
private static void AddResult(ExcelWorksheet workSheet, int row, int col, int runnerId, Model1 db) { // var d = RaceDetails.GetMetersByName(workSheet.Cells[row, col].Value.ToString()); var d = RaceDetails.GetMetersByCode(workSheet.Cells[row, col].Value.ToString()); var distance = workSheet.Cells[row, col].Value; var time = workSheet.Cells[row, col + 1].Value.ToString(); string output = new string(time.Where(c => (Char.IsDigit(c) || c == '.' || c == ':')).ToArray()); string SubString = output.Substring(output.Length - 8); TimeSpan ts = TimeSpan.Parse(SubString); double totalSeconds = ts.TotalSeconds; int seconds = Convert.ToInt32(totalSeconds); ClassLibrary1.race Arace = new race(); Arace.runner = runnerId; Arace.distance = d; Arace.time = seconds; db.races.Add(Arace); db.SaveChanges(); }
public CharacterWieldingMagic(string Name, race Race, bool Sex, uint MaxHP = 100, uint Expirience = 0, uint maxMP = 100) : base(Name, Race, Sex, MaxHP, Expirience) { this.MaxMP = maxMP; currentMP = maxMP; }