public void RestoreAllTest()
        {
            BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值

            target.RestoreAll();
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
        public void OnUpdatedNameTest1()
        {
            BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值
            string         strName     = string.Empty;              // TODO: 初始化为适当的值
            BaseGameObject creature    = null;                      // TODO: 初始化为适当的值

            target.OnUpdatedName(strName, creature);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
        public void IsUpdateNameTest()
        {
            BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值
            bool expected = false;                                  // TODO: 初始化为适当的值
            bool actual;

            target.IsUpdateName = expected;
            actual = target.IsUpdateName;
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Esempio n. 4
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        public void BaseGameObjectStateTest()
        {
            BaseGameObject_Accessor target   = new BaseGameObject_Accessor(); // TODO: 初始化为适当的值
            BaseGameObjectState     expected = null;                          // TODO: 初始化为适当的值
            BaseGameObjectState     actual;

            target.BaseGameObjectState = expected;
            actual = target.BaseGameObjectState;
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void OnUpdatingNameTest()
        {
            BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值
            string         strName     = string.Empty;              // TODO: 初始化为适当的值
            BaseGameObject creature    = null;                      // TODO: 初始化为适当的值
            bool           expected    = false;                     // TODO: 初始化为适当的值
            bool           actual;

            actual = target.OnUpdatingName(strName, creature);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void BaseGameObjectStateConstructorTest1()
        {
            BaseGameObjectState target = new BaseGameObjectState();

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }