public void RestoreAllTest() { BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值 target.RestoreAll(); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnUpdatedNameTest1() { BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值 string strName = string.Empty; // TODO: 初始化为适当的值 BaseGameObject creature = null; // TODO: 初始化为适当的值 target.OnUpdatedName(strName, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void IsUpdateNameTest() { BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsUpdateName = expected; actual = target.IsUpdateName; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void BaseGameObjectStateTest() { BaseGameObject_Accessor target = new BaseGameObject_Accessor(); // TODO: 初始化为适当的值 BaseGameObjectState expected = null; // TODO: 初始化为适当的值 BaseGameObjectState actual; target.BaseGameObjectState = expected; actual = target.BaseGameObjectState; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnUpdatingNameTest() { BaseGameObjectState target = new BaseGameObjectState(); // TODO: 初始化为适当的值 string strName = string.Empty; // TODO: 初始化为适当的值 BaseGameObject creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnUpdatingName(strName, creature); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void BaseGameObjectStateConstructorTest1() { BaseGameObjectState target = new BaseGameObjectState(); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }