Esempio n. 1
0
        private void LoadPlayerModelBack(BaseDisplay display)
        {
            var player = display as PlayerDisplay;
            //名称
            GameObject name = NGUITools.AddChild(display.Controller.gameObject);

            player.ChangeDire(Directions.Right);
            BoxCollider2D boxCollider2D = player.BoxCollider2D;
            float         y             = (boxCollider2D.center.y + boxCollider2D.size.y * 0.5f) * display.GoCloth.transform.localScale.y;

            ;
            name.name = "name";
            Transform mTrans = name.transform;

            mTrans.localPosition = new Vector3(0f, y + 0.2f, 0f);
            GameObject goName = HudView.Instance.AddItem(display.GetVo().Name, mTrans, HudView.Type.Player);

            (player.Controller as ActionControler).GoName = goName;

            if ((AppMap.Instance.mapParser.MapId == MapTypeConst.ARENA_MAP) ||
                (AppMap.Instance.mapParser.MapId == MapTypeConst.GoldSilverIsland_MAP))
            {
                display.Controller.AiController.SetAi(true); //英雄榜刚开始启用AI
            }
            else
            {
                display.Controller.AiController.SetAi(false);
            }
            if (SystemSettingMode.Instance.HidePlayer && MeVo.instance.mapId != MapTypeConst.ARENA_MAP && MeVo.instance.mapId != MapTypeConst.GoldSilverIsland_MAP)
            {
                //如果系统设置有设置隐藏玩家,则不显示玩家
                display.GoBase.SetActive(false);
                display.Controller.GoName.SetActive(false);
            }
            if (display.GetMeVoByType <BaseRoleVo>().CurHp == 0)
            {
                display.Controller.StatuController.SetStatu(Status.DEATH);  //血量为0时设置为死亡状态
            }
            player.GetMeVoByType <PlayerVo>().UpdatePetDisplay();
        }
Esempio n. 2
0
        private void LoadMonsterCallBack(BaseDisplay display)
        {
            var monsterVo = display.GetMeVoByType <MonsterVo>();
            var mapRange  = AppMap.Instance.mapParser.CurrentMapRange;

            if (monsterVo.X > (mapRange.MinX + mapRange.MaxX) / 2)
            {
                display.ChangeDire(Directions.Left);
            }
            else
            {
                display.ChangeDire(Directions.Right);
            }
            Log.info(this, string.Format("Monster Id : {0} Model Id: {1} Quality: {2}", monsterVo.MonsterVO.id, monsterVo.MonsterVO.res, monsterVo.MonsterVO.quality));
            //为boss添加脚底特效
            if (monsterVo.MonsterVO.quality == MonsterType.TypeBoss)
            {
                ShowBossFootEffect(display);
                //显示Boss预警特效
                EffectMgr.Instance.CreateUIEffect(EffectId.UI_BossComingWarning, Vector3.zero);
            }
            //从空中产生怪物
            if (monsterVo.bornType == (int)MonsterBornType.BornFromSky)
            {
                _monsterPresent = display;
                float x         = GetRandomValueX();
                float heroX     = AppMap.Instance.me.GoBase.transform.position.x;
                int   direction = x < heroX ? Directions.Right : Directions.Left;
                display.ChangeDire(direction);
                display.GoBase.transform.position = new Vector3(x, 6f,
                                                                /*display.GoBase.transform.position.z*/ Random.Range(mapRange.MinY, mapRange.MaxY) * 5f);//由重力来完成掉落
                display.Controller.MoveController.MonsterDrop(StartShowMonsterAdditionalView);
                StartShowMonsterAdditionalView(display);
            }
            else
            {
                StartShowMonsterAdditionalView(display);
            }
        }