internal static void ApplyPlugins() { BaseCivilization.LoadModifications(); BaseLeader.LoadModifications(); BaseUnit.LoadModifications(); }
void Awake() { RollTheDice = GameObject.Find("Dice").GetComponent<RollDice>(); TheBaseStar = GetComponentInParent<BaseStar>(); TheBasePlanetarySystem = this.gameObject.GetComponent<BasePlanetarySystem>(); TheBaseCivilization = this.gameObject.GetComponent<BaseCivilization>(); }