// Update is called once per frame void Update() { CheckDeath(); timeSinceStart += Time.deltaTime; if (Input.GetKey(KeyCode.RightArrow)) { barrel.PopOut(); } if (Input.GetKey(KeyCode.LeftArrow)) { barrel.PopIn(); } if (Input.GetKey(KeyCode.UpArrow)) { Fire(); } if (Input.GetKey(KeyCode.DownArrow)) { C**k(); } if (Input.GetKey(KeyCode.W)) { MoveGun(Vector3.up); } if (Input.GetKey(KeyCode.A)) { MoveGun(Vector3.left); } if (Input.GetKey(KeyCode.S)) { MoveGun(Vector3.down); } if (Input.GetKey(KeyCode.D)) { MoveGun(Vector3.right); } }