/// <summary> /// Draws the game state /// </summary> public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { //Draws the background spriteBatch.Draw(background, new Rectangle(0, 0, _game.GraphicsDevice.Viewport.Width, _game.GraphicsDevice.Viewport.Height), Color.White); obstacle.Draw(spriteBatch); barrel.Draw(spriteBatch); }