private void InitializeTester() { if (!PREDEFINED_TEST) { return; } if (BeatmapManager.Beatmaps.Count > 0) { if (USE_LAST_PLAYED_BEATMAP) { List <Beatmap> temp = new List <Beatmap>(BeatmapManager.Beatmaps); temp.Sort((a, b) => { return(a.DateLastPlayed.CompareTo(b.DateLastPlayed)); }); BeatmapManager.Current = temp[temp.Count - 1]; } else //Choose a random beatmap { BeatmapManager.Current = BeatmapManager.Beatmaps[RNG.Next(0, BeatmapManager.Beatmaps.Count)]; } } if (MULTIPLAYER_MATCH) { if (BeatmapManager.Current == null) { NotificationManager.ShowMessage("Couldn't start in specified test mode because no beatmaps were available."); return; } BanchoClient.Start(); Mode = OsuModes.MatchSetup; const int player_count = 8; while (!BanchoClient.Connected || !BanchoClient.InitializationComplete) { Scheduler.Update(); } PresenceCache.QueryAll(); while (User.Id <= 0 || BanchoClient.Users.Count < player_count) { Scheduler.Update(); } List <User> users = BanchoClient.Users.FindAll(u => u.InitialLoadComplete && u.Id != User.Id); users.Insert(0, User); //we are the first user. MatchSetup.Match = new ClientSideMatch(new bMatch(MatchTypes.Standard, MatchScoringTypes.Score, MatchTeamTypes.TeamVs, PlayModes.Osu, @"My test game", string.Empty, player_count, BeatmapManager.Current.SortTitle, BeatmapManager.Current.BeatmapChecksum, BeatmapManager.Current.BeatmapId, MODS_TO_USE, 2, MultiSpecialModes.FreeMod )); for (int i = 0; i < player_count; i++) { MatchSetup.Match.slotId[i] = users[i].Id; MatchSetup.Match.UserSlots[i] = users[i]; MatchSetup.Match.slotStatus[i] = SlotStatus.Playing; switch (MatchSetup.Match.matchTeamType) { case MatchTeamTypes.TagTeamVs: case MatchTeamTypes.TeamVs: MatchSetup.Match.slotTeam[i] = i % 2 == 0 ? SlotTeams.Blue : SlotTeams.Red; break; } } bScoreFrame[] frames = new bScoreFrame[player_count]; for (int i = 0; i < player_count; i++) { frames[i] = new bScoreFrame { id = (byte)i, pass = true, currentHp = 200 } } ; RunBackgroundThread(delegate { Thread.Sleep(5000); for (int i = 0; i < player_count; i++) { PlayerVs.MatchPlayerSkipped(i); Thread.Sleep(100); } Thread.Sleep(2000); Player.QueueSkip(); Player.Instance?.DoSkip(); PlayerVs.AllPlayersLoaded = true; PlayerVs.AllPlayersCompleted = true; while (true) { byte player = (byte)RNG.Next(0, player_count); switch (RNG.Next(0, 30)) { default: frames[player].count300 += 1; frames[player].currentCombo++; frames[player].currentHp += 3; break; case 1: case 2: case 3: frames[player].count100 += 1; frames[player].currentCombo++; frames[player].currentHp += 2; break; case 4: case 5: frames[player].count50 += 1; frames[player].currentHp += 1; frames[player].currentCombo++; break; case 6: frames[player].countMiss += 1; frames[player].currentHp -= 50; frames[player].currentCombo = 0; break; } frames[player].currentHp = OsuMathHelper.Clamp(frames[player].currentHp, 0, 200); if (frames[player].currentHp == 0) { frames[player].pass = false; } else if (frames[player].currentHp > 100) { frames[player].pass = true; } frames[player].totalScore += frames[player].currentCombo * 300; frames[player].maxCombo = Math.Max(frames[player].maxCombo, frames[player].currentCombo); PlayerVs.MatchScoreUpdate(frames[player]); Thread.Sleep(50); } }); } switch (INITIAL_MODE) { case OsuModes.Play: if (BeatmapManager.Current == null) { NotificationManager.ShowMessage("Couldn't start in specified test mode because no beatmaps were available."); return; } ModManager.ModStatus = MODS_TO_USE; if (AUTOMATIC_SKIP) { GameBase.RunBackgroundThread(delegate { while (true) { if (Player.Instance != null && Player.Instance.Status != PlayerStatus.Busy) { Scheduler.Add(delegate { Player.Instance?.DoSkip(); }); if (Player.HasSkipped) { break; } } Thread.Sleep(200); } }); } if (AUTOPLAY) { ModManager.ModStatus |= Mods.Autoplay; } break; } QueuedMode = INITIAL_MODE; Player.Mode = INITIAL_PLAY_MODE; } }